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    A hyper-detailed CGI composition in a saturated retro-80s sci-fi horror style inspired by Turbokiller, blending gothic architecture with industrial machinery, bathed in intense magenta and acid green neon lighting. The setting is an abandoned cathedral fused with a high-tech reactor hall: towering stone arches threaded with glowing cables and fiber-optic strands, cracked marble columns wrapped in pulsating red conduits. The air is thick with smoke and dust, illuminated by volumetric beams from hidden neon sources.

At the center of the nave floats a translucent triangular containment field, edges sharply defined by searing pink light. Inside hovers a pale woman in a sleek, form-fitting red jumpsuit that reflects the neon glow like polished latex. Her body is slightly arched backward, arms suspended at her sides as though held by invisible magnetic force. Her eyes glow faint crimson, and thin geometric lines of light trace across her skin, suggesting circuitry embedded beneath flesh. A soft halo of green plasma radiates outward from the triangle’s perimeter, mixing with pink haze to create violent chromatic contrast.

Below her, on the rain-slicked metallic floor that has replaced the cathedral tiles, stands a lone man in a long black trench coat. He is backlit, face hidden in shadow, coat hem soaked and reflecting pink highlights. His boots stand in shallow water pooling across the reflective floor, doubling the triangle’s shape in a distorted mirror. Around him, gothic statues of saints are half-mechanical, their stone faces cracked open to reveal glowing circuitry and flickering red warning lights.

Behind the altar area, a massive crystalline obelisk emits electric blue light, acting as a secondary illumination source. The obelisk’s facets refract green and pink beams into razor-edged shards across walls and floor. Overhead, massive iron chandeliers hang crooked, each filament bulb replaced by small pulsating red cores. The ceiling disappears into shadow, but faint structural beams glow in alternating violet and emerald.

The color palette is deliberately extreme: saturated reds, deep purples, acid greens, electric blues. Shadows are rich and inky, while highlights bloom intensely around neon edges. Surfaces are glossy, wet, reflective—marble, metal, skin—catching and scattering light in sharp specular streaks. The scene feels oppressive, sacred, mechanical, and sensual all at once.

Cinematic wide framing, low vantage point emphasizing vertical scale, shallow atmospheric depth, high contrast lighting, heavy bloom around neon sources, detailed texture mapping on stone and metal, mist interacting with light beams, blending religious horror with dystopian cyberpunk grandeur.
    Prompt

    A hyper-detailed CGI composition in a saturated retro-80s sci-fi horror style inspired by Turbokiller, blending gothic architecture with industrial machinery, bathed in intense magenta and acid green neon lighting. The setting is an abandoned cathedral fused with a high-tech reactor hall: towering stone arches threaded with glowing cables and fiber-optic strands, cracked marble columns wrapped in pulsating red conduits. The air is thick with smoke and dust, illuminated by volumetric beams from hidden neon sources. At the center of the nave floats a translucent triangular containment field, edges sharply defined by searing pink light. Inside hovers a pale woman in a sleek, form-fitting red jumpsuit that reflects the neon glow like polished latex. Her body is slightly arched backward, arms suspended at her sides as though held by invisible magnetic force. Her eyes glow faint crimson, and thin geometric lines of light trace across her skin, suggesting circuitry embedded beneath flesh. A soft halo of green plasma radiates outward from the triangle’s perimeter, mixing with pink haze to create violent chromatic contrast. Below her, on the rain-slicked metallic floor that has replaced the cathedral tiles, stands a lone man in a long black trench coat. He is backlit, face hidden in shadow, coat hem soaked and reflecting pink highlights. His boots stand in shallow water pooling across the reflective floor, doubling the triangle’s shape in a distorted mirror. Around him, gothic statues of saints are half-mechanical, their stone faces cracked open to reveal glowing circuitry and flickering red warning lights. Behind the altar area, a massive crystalline obelisk emits electric blue light, acting as a secondary illumination source. The obelisk’s facets refract green and pink beams into razor-edged shards across walls and floor. Overhead, massive iron chandeliers hang crooked, each filament bulb replaced by small pulsating red cores. The ceiling disappears into shadow, but faint structural beams glow in alternating violet and emerald. The color palette is deliberately extreme: saturated reds, deep purples, acid greens, electric blues. Shadows are rich and inky, while highlights bloom intensely around neon edges. Surfaces are glossy, wet, reflective—marble, metal, skin—catching and scattering light in sharp specular streaks. The scene feels oppressive, sacred, mechanical, and sensual all at once. Cinematic wide framing, low vantage point emphasizing vertical scale, shallow atmospheric depth, high contrast lighting, heavy bloom around neon sources, detailed texture mapping on stone and metal, mist interacting with light beams, blending religious horror with dystopian cyberpunk grandeur.

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    Seed49135814674174
    Steps9
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    3
    Created
    3/1/2026
    Creator
    CatusRex
    Source
    CivitAI
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