abesmon

    Showing 221 posts by abesmon

    🖼️
    3d distorted model, man dancing on the beach, night environment, near bonfire
    SDXL 1.0

    3d distorted model, man dancing on the beach, night environment, near bonfire

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    🖼️
    After an arcane cataclysm, the corporeal world has destabilized into an ethereal plane of fractured reality. The level is an ever-shifting realm of floating landmasses, suspended architecture, and arcane spatial distortions that players traverse. Gravitational forces shift and warp as structures and terrain dynamically tear apart and reform. Hazards include arcane anomalies that twist matter and space, rifts that can banish players to other planes, and belligerent extra-dimensional entities bleeding through into this unstable realm. Scattered anchored zones provide temporary stability amidst the flux, videogame cartography <lora:VGMCARTOGRAPHY_v0.0.4:1>
    SDXL 1.0

    After an arcane cataclysm, the corporeal world has destabilized into an ethereal plane of fractured reality. The level is an ever-shifting realm of floating landmasses, suspended architecture, and arcane spatial distortions that players traverse. Gravitational forces shift and warp as structures and terrain dynamically tear apart and reform. Hazards include arcane anomalies that twist matter and space, rifts that can banish players to other planes, and belligerent extra-dimensional entities bleeding through into this unstable realm. Scattered anchored zones provide temporary stability amidst the flux, videogame cartography <lora:VGMCARTOGRAPHY_v0.0.4:1>

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    🖼️
    A once vibrant coastal metropolis lies submerged and reclaimed by nature after a cataclysmic event. Crumbling skyscrapers thrust up from the depths, their buildings overgrown with twisted vines and coralline structures. The shattered cityscape creates an eerie underwater maze of half-flooded streets and plazas teeming with mutated marine life. Players navigate between rays of diffuse sunlight piercing the waters while air pockets within intact structures provide momentary respite. Hazards include aggressive creatures, treacherous currents, compromised structures on the verge of collapse, videogame cartography <lora:VGMCARTOGRAPHY_v0.0.4:1>
    SDXL 1.0

    A once vibrant coastal metropolis lies submerged and reclaimed by nature after a cataclysmic event. Crumbling skyscrapers thrust up from the depths, their buildings overgrown with twisted vines and coralline structures. The shattered cityscape creates an eerie underwater maze of half-flooded streets and plazas teeming with mutated marine life. Players navigate between rays of diffuse sunlight piercing the waters while air pockets within intact structures provide momentary respite. Hazards include aggressive creatures, treacherous currents, compromised structures on the verge of collapse, videogame cartography <lora:VGMCARTOGRAPHY_v0.0.4:1>

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    🖼️
    cute cartoon character, lamb enjoying springtime flowers, red palette, lynch style <lora:lynchstyle_v0.0.3:1.7>
    SDXL 1.0

    cute cartoon character, lamb enjoying springtime flowers, red palette, lynch style <lora:lynchstyle_v0.0.3:1.7>

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    🖼️
    a colorful chibi skeleton cat running toward the viewer, insanely intricate details, uncanny, lynch style <lora:lynchstyle_v0.0.3:1.6>
    SDXL 1.0

    a colorful chibi skeleton cat running toward the viewer, insanely intricate details, uncanny, lynch style <lora:lynchstyle_v0.0.3:1.6>

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    🖼️
    photography in the style of detailed hyperrealism,cinematic composition,sky,dof,perfectly focused, Peter Doig,Nan Goldin,fantasy, creature in a kimono sits in the middle of the street, uncanny, lynch style <lora:lynchstyle_v0.0.3:1.5>
    SDXL 1.0

    photography in the style of detailed hyperrealism,cinematic composition,sky,dof,perfectly focused, Peter Doig,Nan Goldin,fantasy, creature in a kimono sits in the middle of the street, uncanny, lynch style <lora:lynchstyle_v0.0.3:1.5>

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    🖼️
    a beautiful single red rose sprouting in the middle of a deserted destroyed city covered in debris and sand, dawndrops, dawn, subtle sunlight, fog, nature, realism, hyperrealism, fine details, uncanny, lynch style <lora:lynchstyle_v0.0.3:1.5>
    SDXL 1.0

    a beautiful single red rose sprouting in the middle of a deserted destroyed city covered in debris and sand, dawndrops, dawn, subtle sunlight, fog, nature, realism, hyperrealism, fine details, uncanny, lynch style <lora:lynchstyle_v0.0.3:1.5>

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    🖼️
    photo from cctv that was uploaded on Reddit in 2018, black gothic, angel tears, angels in the office, y2kmad <lora:y2kmad_v0.0.1:1>
    SDXL 1.0

    photo from cctv that was uploaded on Reddit in 2018, black gothic, angel tears, angels in the office, y2kmad <lora:y2kmad_v0.0.1:1>

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    🖼️
    uncanny y2kmad character,  photo, impressionism, 4k, detailed <lora:y2kmad_v0.0.2:0.7>
    SDXL 1.0

    uncanny y2kmad character, photo, impressionism, 4k, detailed <lora:y2kmad_v0.0.2:0.7>

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    🖼️
    y2kmad house, oil painting <lora:y2kmad_v0.0.2:0.7>
    SDXL 1.0

    y2kmad house, oil painting <lora:y2kmad_v0.0.2:0.7>

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    🖼️
    an image that combines horror and absurdity, featuring a collage of strange elements like distorted faces, cracked paint textures, and surreal office equipment <lora:y2kmadmix_db-v0.0.1-extract:1>
    SDXL 1.0

    an image that combines horror and absurdity, featuring a collage of strange elements like distorted faces, cracked paint textures, and surreal office equipment <lora:y2kmadmix_db-v0.0.1-extract:1>

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    🖼️
    a weirdcore composition that explores the theme of a distorted suburban environment with a focus on cracked paint, many eyes, and a human silhouette in an unsettling setting <lora:y2kmadmix_db-v0.0.1-extract:1>
    SDXL 1.0

    a weirdcore composition that explores the theme of a distorted suburban environment with a focus on cracked paint, many eyes, and a human silhouette in an unsettling setting <lora:y2kmadmix_db-v0.0.1-extract:1>

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    🖼️
    a weirdcore scene with a liminal space incorporating elements of suburbian life, creepy mushrooms, and a pool surrounded by a dirty, lo-fi atmosphere <lora:y2kmadmix_db-v0.0.1-extract:1>
    SDXL 1.0

    a weirdcore scene with a liminal space incorporating elements of suburbian life, creepy mushrooms, and a pool surrounded by a dirty, lo-fi atmosphere <lora:y2kmadmix_db-v0.0.1-extract:1>

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    🖼️
    an image with a surreal, distorted office setting featuring cracked paint on the walls and a human silhouette with many eyes <lora:y2kmadmix_db-v0.0.1-extract:1>
    SDXL 1.0

    an image with a surreal, distorted office setting featuring cracked paint on the walls and a human silhouette with many eyes <lora:y2kmadmix_db-v0.0.1-extract:1>

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    🖼️
    photo Alien-themed anthropomorphic biomechanical android (monster alien:2) mushroom, Extraterrestrial, 35mm photograph <lora:y2kmadmix_db-v0.0.1-extract:1>
    SDXL 1.0

    photo Alien-themed anthropomorphic biomechanical android (monster alien:2) mushroom, Extraterrestrial, 35mm photograph <lora:y2kmadmix_db-v0.0.1-extract:1>

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    🖼️
    weirdcore photo Alien-themed anthropomorphic biomechanical android monster alien mushroom, . Extraterrestrial . 35mm photograph <lora:y2kmadmix_db-v0.0.1-extract:1>
    SDXL 1.0

    weirdcore photo Alien-themed anthropomorphic biomechanical android monster alien mushroom, . Extraterrestrial . 35mm photograph <lora:y2kmadmix_db-v0.0.1-extract:1>

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    🖼️
    photo Alien-themed anthropomorphic biomechanical android monster alien mushroom, Extraterrestrial, 35mm photograph <lora:y2kmadmix_db-v0.0.1-extract:1>
    SDXL 1.0

    photo Alien-themed anthropomorphic biomechanical android monster alien mushroom, Extraterrestrial, 35mm photograph <lora:y2kmadmix_db-v0.0.1-extract:1>

    0 likes
    🖼️
    photo, creature, disturbing, depressing, melancholic <lora:y2kmadmix_db-v0.0.1-extract:1>
    SDXL 1.0

    photo, creature, disturbing, depressing, melancholic <lora:y2kmadmix_db-v0.0.1-extract:1>

    0 likes
    🖼️
    spider,  thermalvision  <lora:thermalvision_v0.0.3:1>
    SDXL 1.0

    spider, thermalvision <lora:thermalvision_v0.0.3:1>

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    🖼️
    90sgum, clown ((cowboy (with snake head) with a gun) character old retro game 3d, polygonal, pixelated, lo-fi, green hills backdrop, shapes and patterns, professional photosession for magazine  <lora:90sgum_v0.0.2-cap-e30:0.8>
    SDXL 1.0

    90sgum, clown ((cowboy (with snake head) with a gun) character old retro game 3d, polygonal, pixelated, lo-fi, green hills backdrop, shapes and patterns, professional photosession for magazine <lora:90sgum_v0.0.2-cap-e30:0.8>

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    🖼️
    90sgum, clown (snake cowboy with a gun) character old retro game 3d, polygonal, pixelated, lo-fi, green hills backdrop, shapes and patterns, professional photosession for magazine  <lora:90sgum_v0.0.2-cap-e30:0.8>
    SDXL 1.0

    90sgum, clown (snake cowboy with a gun) character old retro game 3d, polygonal, pixelated, lo-fi, green hills backdrop, shapes and patterns, professional photosession for magazine <lora:90sgum_v0.0.2-cap-e30:0.8>

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