🖼️ Loading...
    by Brian Sum, Heavy (mechanized form resembling a zombie:1.2), humanoid bipedal frame with reinforced turret arms, plated with red corroded bronze, exposed gears and hydraulic pistons hissing steam; stomping down a crumbling town street, shattered windows lining its path, overturned cop cars scattered around, flickering red and blue lights casting eerie glows, sparks flying from torn asphalt beneath its feet, (volumetric lighting, cinematic lens flares, shallow depth of field, ray tracing, golden ratio composition, atmospheric fog, photorealistic textures:0.45)
    Prompt

    by Brian Sum, Heavy (mechanized form resembling a zombie:1.2), humanoid bipedal frame with reinforced turret arms, plated with red corroded bronze, exposed gears and hydraulic pistons hissing steam; stomping down a crumbling town street, shattered windows lining its path, overturned cop cars scattered around, flickering red and blue lights casting eerie glows, sparks flying from torn asphalt beneath its feet, (volumetric lighting, cinematic lens flares, shallow depth of field, ray tracing, golden ratio composition, atmospheric fog, photorealistic textures:0.45)

    Generation Settings

    Parameters used to generate this content

    Created with
    ComfyUI
    CFG Scale4.47
    Sampler
    DPM++ 2M
    Seed281528791689015
    Steps50
    ComfyUI Workflow

    The node graph used to generate this content — pan and zoom to explore, or download it to run in ComfyUI.