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    <lora:ROOMS_SW_CT_007_ill:1> z1os, absurdres, ultra detailed, single-seat spaceship cockpit, interior view from slightly left-rear of pilot seat, dense bank of illuminated instrument panels and HUDs, dominant red-orange display glow, dozens of small rectangular screens showing unreadable schematics and indicators, central pilot chair with high back on a raised pedestal, textured metal floor plates with seams and access hatches, curved overhead canopy frame with recessed lights, angled main console with multiple touch panels and toggle switches, side consoles with throttle grips and control sticks, warm red reflections on worn gunmetal surfaces, subtle cool blue accent LEDs on lower panels, volumetric light bloom and soft haze around displays, cinematic moody atmosphere, high-detail photorealistic rendering, shallow depth of field toward background, enclosed cramped spatial feeling, symmetrical composition emphasis on central chair, scuffed and scratched metal textures, small status LEDs scattered across consoles, no people, no legible text, dramatic contrast, close-to-medium focal length, professional concept-art/game-asset aesthetic, perspective lines leading to main console, ambient ambientization suggesting active systems running
    Prompt

    <lora:ROOMS_SW_CT_007_ill:1> z1os, absurdres, ultra detailed, single-seat spaceship cockpit, interior view from slightly left-rear of pilot seat, dense bank of illuminated instrument panels and HUDs, dominant red-orange display glow, dozens of small rectangular screens showing unreadable schematics and indicators, central pilot chair with high back on a raised pedestal, textured metal floor plates with seams and access hatches, curved overhead canopy frame with recessed lights, angled main console with multiple touch panels and toggle switches, side consoles with throttle grips and control sticks, warm red reflections on worn gunmetal surfaces, subtle cool blue accent LEDs on lower panels, volumetric light bloom and soft haze around displays, cinematic moody atmosphere, high-detail photorealistic rendering, shallow depth of field toward background, enclosed cramped spatial feeling, symmetrical composition emphasis on central chair, scuffed and scratched metal textures, small status LEDs scattered across consoles, no people, no legible text, dramatic contrast, close-to-medium focal length, professional concept-art/game-asset aesthetic, perspective lines leading to main console, ambient ambientization suggesting active systems running

    Generation Settings

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    Created with
    AUTOMATIC1111
    CFG Scale5
    Sampler
    DPM++ 2M SDE
    Seed2824806896
    Steps30

    Copies the original metadata text embedded by AUTOMATIC1111.

    Info
    Image
    Likes
    8
    Created
    6/5/2026
    Base Model
    Illustrious
    Creator
    Z1os
    Source
    CivitAI
    Models Used

    AI models used to generate this content

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