Valkiria a warrior(V2)

    Showing 140 posts created with this model

    🖼️
    (bearded_axe:1.6), (curved_blade:1.5) with (norse_runes:1.4) engraved, (long_hooked_beard:1.3), (aged_iron_head:1.5), (wooden_handle:1.4) with (carved_patterns:1.3), (leather_grip:1.2), (bloodstains_on_blade:1.4), (dark_forest_background:1.3), misty_atmosphere, ultra_detailed_textures, dramatic_lighting, 8k, by Karl Kopinski
    SDXL 1.0

    (bearded_axe:1.6), (curved_blade:1.5) with (norse_runes:1.4) engraved, (long_hooked_beard:1.3), (aged_iron_head:1.5), (wooden_handle:1.4) with (carved_patterns:1.3), (leather_grip:1.2), (bloodstains_on_blade:1.4), (dark_forest_background:1.3), misty_atmosphere, ultra_detailed_textures, dramatic_lighting, 8k, by Karl Kopinski

    9 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    9 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    9 likes
    🖼️
    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom
    SDXL 1.0

    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

    9 likes
    🖼️
    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom
    SDXL 1.0

    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

    9 likes
    🖼️
    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom
    SDXL 1.0

    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

    9 likes
    🖼️
    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński
    SDXL 1.0

    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński

    9 likes
    🖼️
    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński
    SDXL 1.0

    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński

    9 likes
    🖼️
    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński
    SDXL 1.0

    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński

    9 likes
    🖼️
    (glowing_arrows:1.5), (elven_runes:1.4),(english_longbow:1.7), (yew_wood:1.6) with (leather_grip:1.5), (hemp_string:1.4), (quiver:1.3) full of (feathered_arrows:1.5), (archer:1.4) in (chainmail_coif:1.3) drawing the bow, (battle_of_agincourt:1.5) background with mud and rain, dynamic_action_pose, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (glowing_arrows:1.5), (elven_runes:1.4),(english_longbow:1.7), (yew_wood:1.6) with (leather_grip:1.5), (hemp_string:1.4), (quiver:1.3) full of (feathered_arrows:1.5), (archer:1.4) in (chainmail_coif:1.3) drawing the bow, (battle_of_agincourt:1.5) background with mud and rain, dynamic_action_pose, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    9 likes
    🖼️
    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom
    SDXL 1.0

    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

    8 likes
    🖼️
    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    8 likes
    🖼️
    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    8 likes
    🖼️
    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński
    SDXL 1.0

    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński

    8 likes
    🖼️
    Medieval Village:
The village nestles in the shadow of the stone castle, dotted with neat reed roofs and smoke pillars, curving towards the sky like prayers. The streets are narrow and winding, furrowed by muddy wheel and hooves tracks, and the wooden houses with woven walls of rods and clay stand tightly pressed together, as if warmed by the cold shadow of the castle. In the center, around the stone fountain with a worn coat of arms, women gather with baskets full of turnips, while children run between the legs of goatherds carrying their flock to the common inn.
The castle or manara:
Above all rises the lord's residence - a massive building with towers, surrounded by a wooden palisade and a moat filled with marsh fen. Its walls are written with time: cracks, lichens and traces of torches. Inside, in the high-beamed hall, the hearth smokes day and night, and maids hurry with trays of game and cakes. The windows are narrow, covered with parchment and branches, letting in only hazy rays of light.
    SDXL 1.0

    Medieval Village: The village nestles in the shadow of the stone castle, dotted with neat reed roofs and smoke pillars, curving towards the sky like prayers. The streets are narrow and winding, furrowed by muddy wheel and hooves tracks, and the wooden houses with woven walls of rods and clay stand tightly pressed together, as if warmed by the cold shadow of the castle. In the center, around the stone fountain with a worn coat of arms, women gather with baskets full of turnips, while children run between the legs of goatherds carrying their flock to the common inn. The castle or manara: Above all rises the lord's residence - a massive building with towers, surrounded by a wooden palisade and a moat filled with marsh fen. Its walls are written with time: cracks, lichens and traces of torches. Inside, in the high-beamed hall, the hearth smokes day and night, and maids hurry with trays of game and cakes. The windows are narrow, covered with parchment and branches, letting in only hazy rays of light.

    7 likes
    🖼️
    SDXL 1.0
    7 likes
    🖼️
    SDXL 1.0
    7 likes
    🖼️
    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    7 likes
    🖼️
    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    7 likes
    🖼️
    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    7 likes
    🖼️
    (glowing_arrows:1.5), (elven_runes:1.4),(english_longbow:1.7), (yew_wood:1.6) with (leather_grip:1.5), (hemp_string:1.4), (quiver:1.3) full of (feathered_arrows:1.5), (archer:1.4) in (chainmail_coif:1.3) drawing the bow, (battle_of_agincourt:1.5) background with mud and rain, dynamic_action_pose, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (glowing_arrows:1.5), (elven_runes:1.4),(english_longbow:1.7), (yew_wood:1.6) with (leather_grip:1.5), (hemp_string:1.4), (quiver:1.3) full of (feathered_arrows:1.5), (archer:1.4) in (chainmail_coif:1.3) drawing the bow, (battle_of_agincourt:1.5) background with mud and rain, dynamic_action_pose, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    7 likes
    🖼️
    Medieval Village:
The village nestles in the shadow of the stone castle, dotted with neat reed roofs and smoke pillars, curving towards the sky like prayers. The streets are narrow and winding, furrowed by muddy wheel and hooves tracks, and the wooden houses with woven walls of rods and clay stand tightly pressed together, as if warmed by the cold shadow of the castle. In the center, around the stone fountain with a worn coat of arms, women gather with baskets full of turnips, while children run between the legs of goatherds carrying their flock to the common inn.
The castle or manara:
Above all rises the lord's residence - a massive building with towers, surrounded by a wooden palisade and a moat filled with marsh fen. Its walls are written with time: cracks, lichens and traces of torches. Inside, in the high-beamed hall, the hearth smokes day and night, and maids hurry with trays of game and cakes. The windows are narrow, covered with parchment and branches, letting in only hazy rays of light.
    SDXL 1.0

    Medieval Village: The village nestles in the shadow of the stone castle, dotted with neat reed roofs and smoke pillars, curving towards the sky like prayers. The streets are narrow and winding, furrowed by muddy wheel and hooves tracks, and the wooden houses with woven walls of rods and clay stand tightly pressed together, as if warmed by the cold shadow of the castle. In the center, around the stone fountain with a worn coat of arms, women gather with baskets full of turnips, while children run between the legs of goatherds carrying their flock to the common inn. The castle or manara: Above all rises the lord's residence - a massive building with towers, surrounded by a wooden palisade and a moat filled with marsh fen. Its walls are written with time: cracks, lichens and traces of torches. Inside, in the high-beamed hall, the hearth smokes day and night, and maids hurry with trays of game and cakes. The windows are narrow, covered with parchment and branches, letting in only hazy rays of light.

    6 likes
    🖼️
    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    6 likes
    🖼️
    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    6 likes
    🖼️
    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    6 likes
    🖼️
    (pike_formation:1.6), (dozen_spears:1.5) with (iron_tips:1.4) aligned in rows, (medieval_infantry:1.3) in (gambesons:1.2), (battlefield:1.5) with smoke and distant_castle, (dramatic_skies:1.4), wide_angle_shot, ultra_detailed_textures, historical_reference, 8k, by Angus McBride
    SDXL 1.0

    (pike_formation:1.6), (dozen_spears:1.5) with (iron_tips:1.4) aligned in rows, (medieval_infantry:1.3) in (gambesons:1.2), (battlefield:1.5) with smoke and distant_castle, (dramatic_skies:1.4), wide_angle_shot, ultra_detailed_textures, historical_reference, 8k, by Angus McBride

    6 likes
    🖼️
    (glowing_arrows:1.5), (elven_runes:1.4),(english_longbow:1.7), (yew_wood:1.6) with (leather_grip:1.5), (hemp_string:1.4), (quiver:1.3) full of (feathered_arrows:1.5), (archer:1.4) in (chainmail_coif:1.3) drawing the bow, (battle_of_agincourt:1.5) background with mud and rain, dynamic_action_pose, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (glowing_arrows:1.5), (elven_runes:1.4),(english_longbow:1.7), (yew_wood:1.6) with (leather_grip:1.5), (hemp_string:1.4), (quiver:1.3) full of (feathered_arrows:1.5), (archer:1.4) in (chainmail_coif:1.3) drawing the bow, (battle_of_agincourt:1.5) background with mud and rain, dynamic_action_pose, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    6 likes
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    (glowing_arrows:1.5), (elven_runes:1.4),(english_longbow:1.7), (yew_wood:1.6) with (leather_grip:1.5), (hemp_string:1.4), (quiver:1.3) full of (feathered_arrows:1.5), (archer:1.4) in (chainmail_coif:1.3) drawing the bow, (battle_of_agincourt:1.5) background with mud and rain, dynamic_action_pose, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski
    SDXL 1.0

    (glowing_arrows:1.5), (elven_runes:1.4),(english_longbow:1.7), (yew_wood:1.6) with (leather_grip:1.5), (hemp_string:1.4), (quiver:1.3) full of (feathered_arrows:1.5), (archer:1.4) in (chainmail_coif:1.3) drawing the bow, (battle_of_agincourt:1.5) background with mud and rain, dynamic_action_pose, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

    6 likes
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    (medieval_crossbow:1.8), (steel_cranequin_mechanism:1.7) with (iron_gears:1.6), (wooden_stock:1.5) carved with (heraldic_symbols:1.4), (windlass:1.3) for reloading, (bolt_quiver:1.4), (knight:1.5) in plate_armor aiming, (castle_ramparts:1.6), ultra_detailed_textures, PBR_metals, cinematic_volumetric_light, 8k, by Daniel Zrom  
Negative: simplified_mechanism, modern_scope, colorful_design, low_poly
    SDXL 1.0

    (medieval_crossbow:1.8), (steel_cranequin_mechanism:1.7) with (iron_gears:1.6), (wooden_stock:1.5) carved with (heraldic_symbols:1.4), (windlass:1.3) for reloading, (bolt_quiver:1.4), (knight:1.5) in plate_armor aiming, (castle_ramparts:1.6), ultra_detailed_textures, PBR_metals, cinematic_volumetric_light, 8k, by Daniel Zrom Negative: simplified_mechanism, modern_scope, colorful_design, low_poly

    6 likes
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    SDXL 1.0
    5 likes
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    SDXL 1.0
    5 likes
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    SDXL 1.0
    5 likes
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    SDXL 1.0
    5 likes
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    SDXL 1.0
    5 likes
    🖼️
    SDXL 1.0
    5 likes
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    SDXL 1.0
    5 likes
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    SDXL 1.0
    4 likes
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    0 likes
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    0 likes
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    0 likes