Create water style-创造水SDXL(v1.0)

    Showing 317 posts created with this model

    🖼️
    Little fluffy kitten made out of water, colord water bubbles surrounded the kitten, creating splashes, watereffects,
    SDXL 1.0

    Little fluffy kitten made out of water, colord water bubbles surrounded the kitten, creating splashes, watereffects,

    0 likes
    🖼️
    Little fluffy kitten made out of water, water bubbles surrounded the kitten, creating splashes, watereffects
    SDXL 1.0

    Little fluffy kitten made out of water, water bubbles surrounded the kitten, creating splashes, watereffects

    0 likes
    🖼️
    Capture the timeless essence of adorable (Iguana-Bat hybrid)) in batman-like suit in monochrome, playing chess on the moon frozen in the midst of dynamic scales play. Craft a visually stunning and evocative image that embodies the perfect equilibrium of stable diffusion, showcasing the canine's spirited interaction with the scales, hexagonal scales, werewolf, creating splashes, action shot
    SDXL 1.0

    Capture the timeless essence of adorable (Iguana-Bat hybrid)) in batman-like suit in monochrome, playing chess on the moon frozen in the midst of dynamic scales play. Craft a visually stunning and evocative image that embodies the perfect equilibrium of stable diffusion, showcasing the canine's spirited interaction with the scales, hexagonal scales, werewolf, creating splashes, action shot

    0 likes
    🖼️
    female ghost floating in cyberspace, teal, magenta, yellow, dynamic pose, shadows, intricate details<lora:DonMSp3ctr4lXL:0.8> DonMSp3ctr4lXL <lora:ral-glydch:0.5> ral-glydch <lora:add-detail-xl:1> misc, (masterpiece:1.2), best quality, (hyperdetailed, highest detailed:1.2), high resolution textures, <lora:EnvyBetterHiresFixXL01:1>
    SDXL 1.0

    female ghost floating in cyberspace, teal, magenta, yellow, dynamic pose, shadows, intricate details<lora:DonMSp3ctr4lXL:0.8> DonMSp3ctr4lXL <lora:ral-glydch:0.5> ral-glydch <lora:add-detail-xl:1> misc, (masterpiece:1.2), best quality, (hyperdetailed, highest detailed:1.2), high resolution textures, <lora:EnvyBetterHiresFixXL01:1>

    0 likes
    🖼️
    An award winning 3d stereoscopic color portrait photograph, a gorgeous busty bombshell brunette woman with teeth growing upon teeth and teeth, black ink facial tattoos, by Rembrandt, gravitational lensing, hoph fibration bundles distortion of features of transparent glass fruit, watermelon, apples, grapes, pears, figs, fern, flowers, flies, snakes, slugs, spiders, Leica M3, strobe flash, 3d stereoscopic color photograph, back lit, optical flow vector resolved Randomly,
    SDXL 1.0

    An award winning 3d stereoscopic color portrait photograph, a gorgeous busty bombshell brunette woman with teeth growing upon teeth and teeth, black ink facial tattoos, by Rembrandt, gravitational lensing, hoph fibration bundles distortion of features of transparent glass fruit, watermelon, apples, grapes, pears, figs, fern, flowers, flies, snakes, slugs, spiders, Leica M3, strobe flash, 3d stereoscopic color photograph, back lit, optical flow vector resolved Randomly,

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (water themed, water material, windy:1.3), (Split double exposure{land and trees and clouds}:1.2), (elemental being, wind, shadows, HDR, tall, looming over the city, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}:1.2), (artist design by Norman Bluhm and Erwin Blumenfeld), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (water themed, water material, windy:1.3), (Split double exposure{land and trees and clouds}:1.2), (elemental being, wind, shadows, HDR, tall, looming over the city, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}:1.2), (artist design by Norman Bluhm and Erwin Blumenfeld), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (water themed, water material, windy:1.3), (Split double exposure{land and trees and clouds}:1.2), (elemental being, wind, shadows, HDR, tall, looming over the city, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}:1.2), (artist design by Norman Bluhm and Erwin Blumenfeld), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (water themed, water material, windy:1.3), (Split double exposure{land and trees and clouds}:1.2), (elemental being, wind, shadows, HDR, tall, looming over the city, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}:1.2), (artist design by Norman Bluhm and Erwin Blumenfeld), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}:1.7), (golem{monster}, turtle{ghost}, in the style of Shadow of the Colossus:1.6), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}, dust clouds:1.7), (golem{monster}, turtle{ghost}:1.1), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}, dust clouds:1.7), (golem{monster}, turtle{ghost}:1.1), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}, dust clouds:1.7), (golem{monster}, turtle{ghost}:1.1), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}, dust clouds:1.7), (golem{monster}, turtle{ghost}:1.1), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}, dust clouds:1.7), (golem{monster}, turtle{ghost}:1.1), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intense wind, sparks, neon lightning:1.1), (gigantic rock cyborg{mountainous}, wind, shadows, HDR, tall, looming over the forest, glowing eyes{spiral}, dust clouds:1.7), (golem{monster}, turtle{ghost}:1.1), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (intricate design), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes
    SDXL 1.0

    (intricate design), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5), watereffects, creating splashes

    0 likes
    🖼️
    (beautiful, medieval gown, fire_crown{lava}:0.9), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5),
    SDXL 1.0

    (beautiful, medieval gown, fire_crown{lava}:0.9), (artist design by Jack Davison and Peter Dombrovskis:1.5), (5mm, bokeh, blur, rim lighting, film grading, cinematic lighting, film still), (art definition by Hans Bellmer and Stephen Gammell:1.5),

    0 likes