surreal landscape(V1)
Showing 352 posts created with this model

scenery, photorealistic,surreal, deep colour, high saturation, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, stalactites, crystal, rusty artefacts

scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts

scenery, photorealistic,surreal, deep colour, high saturation, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, stalactites, crystal, rusty artefacts

scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts

Ultra-detailed photorealistic landscape, wide shot, Hasselblad X1D II 50C, 35mm lens, f/11, sunset, desert landscape, sand dunes, dramatic shadows.

style professional portrait photography in surrealism with a professional model in dynamic poses photoshoot on the street in an urban environment ultra quality and detail and contrast in the image, bokeh effect, elements of the urban environment, street, cars, tram, trees, tall buildings, ultra high resolution and image quality, HDR, 8k and above, perfect details accurate and correct anatomy, emphasis on detail and accuracy of the texture of the skin, hair, fashionable hairstyle, stylish clothing, sportswear, erotic clothing

(surreal_waterfall:1.4), glowing_water_core, liquid_abstract_art, ethereal_glow, floating_crystals, foggy_mountains, (enigmatic_shadows:1.1), vibrant_ecosystem, depth_of_field, (mystical_essence:1.2), <lora:dreamlike_realism:0.8>,

(medieval_knight_armory:1.6), (gothic_stone_chamber:1.4) with (vaulted_ceilings:1.3), (sunlight_filtering_through_stained_glass:1.5), (full_plate_armor:1.7) displayed on a wooden stand, (ornate_breastplate:1.6) engraved with (heraldic_lion:1.4), (chainmail_coif:1.3) draped over a table, (knightly_shields:1.5) adorned with (crusader_crosses:1.4), (broadsword:1.5) and (poleaxe:1.4) leaning against the wall, (steel_gauntlets:1.3) and (greaves:1.2) arranged neatly, (tapestries:1.3) depicting battles, (candlelit_corners:1.2), (dust_motes_in_lightbeams:1.4), ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Greg Rutkowski and Piotr Jabłoński

(medieval_chainmail_armory:1.7), (dimly_lit_stone_chamber:1.4) with (wooden_weapon_racks:1.3), (chainmail_hauberks:1.6) hanging on iron hooks, (chainmail_coifs:1.5) arranged on a wooden table, (rustic_chests:1.2) filled with (chainmail_mittens:1.3) and (chainmail_leggings:1.4), (round_shields:1.3) with (steel_bosses:1.2), (smithing_tools:1.4) for chainmail repair, (flickering_torchlight:1.5) reflecting off interlocking_metal_rings, (weathered_stone_walls:1.3), (atmospheric_dust_motes:1.4), ultra_detailed_textures, (PBR_chainmail_material:1.6), cinematic_volumetric_lighting, 8k, historical_authenticity, by Daniel Zrom and Karl Kopinski

(medieval_chainmail_armory:1.7), (dimly_lit_stone_chamber:1.4) with (wooden_weapon_racks:1.3), (chainmail_hauberks:1.6) hanging on iron hooks, (chainmail_coifs:1.5) arranged on a wooden table, (rustic_chests:1.2) filled with (chainmail_mittens:1.3) and (chainmail_leggings:1.4), (round_shields:1.3) with (steel_bosses:1.2), (smithing_tools:1.4) for chainmail repair, (flickering_torchlight:1.5) reflecting off interlocking_metal_rings, (weathered_stone_walls:1.3), (atmospheric_dust_motes:1.4), ultra_detailed_textures, (PBR_chainmail_material:1.6), cinematic_volumetric_lighting, 8k, historical_authenticity, by Daniel Zrom and Karl Kopinski

(medieval_chainmail_armory:1.7), (dimly_lit_stone_chamber:1.4) with (wooden_weapon_racks:1.3), (chainmail_hauberks:1.6) hanging on iron hooks, (chainmail_coifs:1.5) arranged on a wooden table, (rustic_chests:1.2) filled with (chainmail_mittens:1.3) and (chainmail_leggings:1.4), (round_shields:1.3) with (steel_bosses:1.2), (smithing_tools:1.4) for chainmail repair, (flickering_torchlight:1.5) reflecting off interlocking_metal_rings, (weathered_stone_walls:1.3), (atmospheric_dust_motes:1.4), ultra_detailed_textures, (PBR_chainmail_material:1.6), cinematic_volumetric_lighting, 8k, historical_authenticity, by Daniel Zrom and Karl Kopinski

(medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

(medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

(medieval_spear:1.7), (iron_spearhead:1.6) with (hammered_steel_texture:1.5), (ash_wood_shaft:1.4), (leather_grip:1.3), (bloodstains_on_tip:1.4), (foot_soldier:1.3) thrusting forward, (muddy_battlefield:1.5) with fallen_shields, dynamic_action_pose, splattered_mud, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Karl Kopinski

(pike_formation:1.6), (dozen_spears:1.5) with (iron_tips:1.4) aligned in rows, (medieval_infantry:1.3) in (gambesons:1.2), (battlefield:1.5) with smoke and distant_castle, (dramatic_skies:1.4), wide_angle_shot, ultra_detailed_textures, historical_reference, 8k, by Angus McBride
"Create an ultra-realistic 8K image in Unreal Engine 5: A vervet monkey with human features, dressed in an aggressive rocker style. Anatomical details: upright body with a slightly arched posture, short gray-blue fur (with scattered golden strands), human face with a sharp nose and vertical pupils, but with monkey features (protruding jaws, large rounded ears). Leather collar with metal spikes and chains, handmade with scratches and signs of use. Ripped black jeans with elastic and metal belts that emphasize muscular legs. Accessories: Skull rings on the fingers, forged bracelet with runes, high leather boots with massive heels. Environment: City street in a dilapidated industrial area - rusty containers, graffiti with surreal symbols, broken electric guitars scattered around ground. In the background: neon lighting (pulsing in red and cyan) from a club with a sign "Underworld Garage". Lighting: Lumen dynamic lights - backlit by street lamps, neon reflections on skin and metal. Textures: Realistic hair with natural damage (broken ends, street dust), sweat on the forehead, oxidation on metal accessories. A combination of animalistic savagery with human cultural rebellion. Avoid cartoonish elements - make-up is minimal (only a black submarine), and the fur is unkempt, naturally dirty. Add atmospheric details: dust particles from broken asphalt, sparks from the guitar and a slight haze of smoke.
Hyperrealistic 8K fantasy concept: vervet monkey in aggressive rock-metal attire (leather collar with spikes, tight black jeans with chains, metal bracelets with spikes, high boots). Perfect anatomy, detailed textures. Holding a small glass with blue liquid (magic elixir). Unreal Engine 5, lumen lighting, depth of field. Backstage A dimly lit dressing room/backstage. Intense neon lights, polished metal surfaces. Silhouettes of other creatures. Sharp shadows, metallic shine. Surreal elements: smoke like notes, flickering lights. Close-up, expression of superiority/fatigue. Fine droplets of condensation, specks of light, slightly sweaty skin.
“Extremely detailed photorealistic 8K rendering: Genetically plausible human-vervet hybrid (anthropomorphic anatomy: upright stance, thick brown-gray fur on forearms/legs/tail, human facial structure with subtle ape-like features – elongated jawline, flattened bridge of nose, and weak eyebrow ridge). Clothing: Tribally inspired leather armor with hand-crafted geometric patterns, worn linen tunic dyed with natural pigments, and weathered wooden bracelets carved with realistic animal motifs, standing in a pristine temperate rainforest (ancient Sitka spruce trees with peeling bark, shallow stream with visible river rocks and sediment). Holding a smoldering clay bowl of medicinal herbs biologically accurate steam. "An ultra-attractive and sexy female human-vervet hybrid, with striking, expressive almond-shaped eyes and slightly pointed ears, adorned in edgy rocker clothing. She sports a black leather jacket with studs and patches, ripped jeans, and combat boots. Her dark, curly hair is styled in a messy, voluminous fashion. A hint of a mischievous grin plays on her lips, accentuated by bold dark lipstick. The lighting is dramatic, with a strong spotlight highlighting her features against a smoky, dimly lit background. The image captures a bold and seductive vibe, showcasing her unique and captivating hybrid nature. A professional, cinematic shot captures the subject in sharp detail, creating a high-quality image rendered in the SDXL style."