surreal landscape(V1)
Showing 352 posts created with this model

(surreal_waterfall:1.4), glowing_water_core, liquid_abstract_art, ethereal_glow, floating_crystals, foggy_mountains, (enigmatic_shadows:1.1), vibrant_ecosystem, depth_of_field, (mystical_essence:1.2), <lora:dreamlike_realism:0.8>,

"Surreal digital painting, divided vertically into two contrasting worlds. Hell (left): A pit of molten lava, twisted silhouettes of demons with wings of ash, broken chains, and fiery whirlwinds. Colors: blood red, jade green, pitch black. Details: cracks in the ground from which arms twist, a river of molten metal. Heaven (right): A celestial city of crystal towers, enveloped in golden light, angels with transparent wings flying among clouds of pink cushion. Colors: pearly white, sky blue, golden-pink accents. Details: flowers that glow, giant trees with fruits of light. Transition (center): A portal between the two worlds, where light and darkness collide — abstract forms resembling a battle of energies. Style: A mix of baroque drama and modern surrealism, with an emphasis on textures like oil paint and digital strokes. Additional effects: mystical fog along the border, mirror reflections of souls choosing a direction." Style: Oil painting with elements of fantastic realism. Mood: Contrast between the chaos of hell and the harmony of heaven. Techniques: Hyper-detail in architecture, soft transitions between colors, dramatic lighting. Symbols: Tree of life in the center, whose roots are in hell and branches are in heaven.

Chain Armor,(medieval_knight_armory:1.6), moonlight_through_arrow_slits , flickering_torchlight(gothic_stone_chamber:1.4) with (vaulted_ceilings:1.3), (sunlight_filtering_through_stained_glass:1.5), (full_plate_armor:1.7) displayed on a wooden stand, (ornate_breastplate:1.6) engraved with (heraldic_lion:1.4), (chainmail_coif:1.3) draped over a table, (knightly_shields:1.5) adorned with (crusader_crosses:1.4), (broadsword:1.5) and (poleaxe:1.4) leaning against the wall, (steel_gauntlets:1.3) and (greaves:1.2) arranged neatly, (tapestries:1.3) depicting battles, (candlelit_corners:1.2), (dust_motes_in_lightbeams:1.4), ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Greg Rutkowski and Piotr Jabłoński

(medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

(medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

(glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom

"Surreal digital painting, divided vertically into two contrasting worlds. Hell (left): A pit of molten lava, twisted silhouettes of demons with wings of ash, broken chains, and fiery whirlwinds. Colors: blood red, jade green, pitch black. Details: cracks in the ground from which arms twist, a river of molten metal. Heaven (right): A celestial city of crystal towers, enveloped in golden light, angels with transparent wings flying among clouds of pink cushion. Colors: pearly white, sky blue, golden-pink accents. Details: flowers that glow, giant trees with fruits of light. Transition (center): A portal between the two worlds, where light and darkness collide — abstract forms resembling a battle of energies. Style: A mix of baroque drama and modern surrealism, with an emphasis on textures like oil paint and digital strokes. Additional effects: mystical fog along the border, mirror reflections of souls choosing a direction." Style: Oil painting with elements of fantastic realism. Mood: Contrast between the chaos of hell and the harmony of heaven. Techniques: Hyper-detail in architecture, soft transitions between colors, dramatic lighting. Symbols: Tree of life in the center, whose roots are in hell and branches are in heaven.

(medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

(medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

(morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński

(medieval_armory:1.5), (glowing_runes:1.3)(stone_wall_background:1.3), (gothic_architecture:1.2), dimly_lit_room_with_torches, wooden_weapon_racks, (two_handed_longsword:1.6) with (floral_engravings:1.4) on the blade, leather_wrapped_hilt, steel_crossguard, (chainmail_armor:1.2) hanging on the wall, (knightly_shields:1.3) with heraldic_symbols, scattered_arrows_and_maces, atmospheric_dust_particles, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Piotr Jabłoński and Jeremy Mann

(medieval_knight_armory:1.6), (gothic_stone_chamber:1.4) with (vaulted_ceilings:1.3), (sunlight_filtering_through_stained_glass:1.5), (full_plate_armor:1.7) displayed on a wooden stand, (ornate_breastplate:1.6) engraved with (heraldic_lion:1.4), (chainmail_coif:1.3) draped over a table, (knightly_shields:1.5) adorned with (crusader_crosses:1.4), (broadsword:1.5) and (poleaxe:1.4) leaning against the wall, (steel_gauntlets:1.3) and (greaves:1.2) arranged neatly, (tapestries:1.3) depicting battles, (candlelit_corners:1.2), (dust_motes_in_lightbeams:1.4), ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Greg Rutkowski and Piotr Jabłoński

(medieval_chainmail_armory:1.7), (dimly_lit_stone_chamber:1.4) with (wooden_weapon_racks:1.3), (chainmail_hauberks:1.6) hanging on iron hooks, (chainmail_coifs:1.5) arranged on a wooden table, (rustic_chests:1.2) filled with (chainmail_mittens:1.3) and (chainmail_leggings:1.4), (round_shields:1.3) with (steel_bosses:1.2), (smithing_tools:1.4) for chainmail repair, (flickering_torchlight:1.5) reflecting off interlocking_metal_rings, (weathered_stone_walls:1.3), (atmospheric_dust_motes:1.4), ultra_detailed_textures, (PBR_chainmail_material:1.6), cinematic_volumetric_lighting, 8k, historical_authenticity, by Daniel Zrom and Karl Kopinski

(bearded_axe:1.6), (curved_blade:1.5) with (norse_runes:1.4) engraved, (long_hooked_beard:1.3), (aged_iron_head:1.5), (wooden_handle:1.4) with (carved_patterns:1.3), (leather_grip:1.2), (bloodstains_on_blade:1.4), (dark_forest_background:1.3), misty_atmosphere, ultra_detailed_textures, dramatic_lighting, 8k, by Karl Kopinski

(medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

(medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

(glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom

scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí

scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí

scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí

scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí