surreal landscape(V1)

    Showing 352 posts created with this model

    🖼️
    (surreal_waterfall:1.4), glowing_water_core, liquid_abstract_art,  
ethereal_glow, floating_crystals, foggy_mountains, (enigmatic_shadows:1.1),  
vibrant_ecosystem, depth_of_field, (mystical_essence:1.2),  
<lora:dreamlike_realism:0.8>,
    SDXL 1.0

    (surreal_waterfall:1.4), glowing_water_core, liquid_abstract_art, ethereal_glow, floating_crystals, foggy_mountains, (enigmatic_shadows:1.1), vibrant_ecosystem, depth_of_field, (mystical_essence:1.2), <lora:dreamlike_realism:0.8>,

    14 likes
    🖼️
    "Surreal digital painting, divided vertically into two contrasting worlds. Hell (left): A pit of molten lava, twisted silhouettes of demons with wings of ash, broken chains, and fiery whirlwinds. Colors: blood red, jade green, pitch black. Details: cracks in the ground from which arms twist, a river of molten metal. Heaven (right): A celestial city of crystal towers, enveloped in golden light, angels with transparent wings flying among clouds of pink cushion. Colors: pearly white, sky blue, golden-pink accents. Details: flowers that glow, giant trees with fruits of light. Transition (center): A portal between the two worlds, where light and darkness collide — abstract forms resembling a battle of energies. Style: A mix of baroque drama and modern surrealism, with an emphasis on textures like oil paint and digital strokes. Additional effects: mystical fog along the border, mirror reflections of souls choosing a direction." Style: Oil painting with elements of fantastic realism. Mood: Contrast between the chaos of hell and the harmony of heaven. Techniques: Hyper-detail in architecture, soft transitions between colors, dramatic lighting. Symbols: Tree of life in the center, whose roots are in hell and branches are in heaven.
    SDXL 1.0

    "Surreal digital painting, divided vertically into two contrasting worlds. Hell (left): A pit of molten lava, twisted silhouettes of demons with wings of ash, broken chains, and fiery whirlwinds. Colors: blood red, jade green, pitch black. Details: cracks in the ground from which arms twist, a river of molten metal. Heaven (right): A celestial city of crystal towers, enveloped in golden light, angels with transparent wings flying among clouds of pink cushion. Colors: pearly white, sky blue, golden-pink accents. Details: flowers that glow, giant trees with fruits of light. Transition (center): A portal between the two worlds, where light and darkness collide — abstract forms resembling a battle of energies. Style: A mix of baroque drama and modern surrealism, with an emphasis on textures like oil paint and digital strokes. Additional effects: mystical fog along the border, mirror reflections of souls choosing a direction." Style: Oil painting with elements of fantastic realism. Mood: Contrast between the chaos of hell and the harmony of heaven. Techniques: Hyper-detail in architecture, soft transitions between colors, dramatic lighting. Symbols: Tree of life in the center, whose roots are in hell and branches are in heaven.

    14 likes
    🖼️
    Chain Armor,(medieval_knight_armory:1.6), moonlight_through_arrow_slits , flickering_torchlight(gothic_stone_chamber:1.4) with (vaulted_ceilings:1.3), (sunlight_filtering_through_stained_glass:1.5), (full_plate_armor:1.7) displayed on a wooden stand, (ornate_breastplate:1.6) engraved with (heraldic_lion:1.4), (chainmail_coif:1.3) draped over a table, (knightly_shields:1.5) adorned with (crusader_crosses:1.4), (broadsword:1.5) and (poleaxe:1.4) leaning against the wall, (steel_gauntlets:1.3) and (greaves:1.2) arranged neatly, (tapestries:1.3) depicting battles, (candlelit_corners:1.2), (dust_motes_in_lightbeams:1.4), ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Greg Rutkowski and Piotr Jabłoński
    Pony

    Chain Armor,(medieval_knight_armory:1.6), moonlight_through_arrow_slits , flickering_torchlight(gothic_stone_chamber:1.4) with (vaulted_ceilings:1.3), (sunlight_filtering_through_stained_glass:1.5), (full_plate_armor:1.7) displayed on a wooden stand, (ornate_breastplate:1.6) engraved with (heraldic_lion:1.4), (chainmail_coif:1.3) draped over a table, (knightly_shields:1.5) adorned with (crusader_crosses:1.4), (broadsword:1.5) and (poleaxe:1.4) leaning against the wall, (steel_gauntlets:1.3) and (greaves:1.2) arranged neatly, (tapestries:1.3) depicting battles, (candlelit_corners:1.2), (dust_motes_in_lightbeams:1.4), ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Greg Rutkowski and Piotr Jabłoński

    14 likes
    🖼️
    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    SDXL 1.0

    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

    14 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    14 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    14 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    14 likes
    🖼️
    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom
    SDXL 1.0

    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

    14 likes
    🖼️
    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom
    SDXL 1.0

    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

    14 likes
    🖼️
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    SDXL 1.0

    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom

    14 likes
    🖼️
    SDXL 1.0
    14 likes
    🖼️
    SDXL 1.0
    14 likes
    🖼️
    SDXL 1.0
    14 likes
    🖼️
    SDXL 1.0
    13 likes
    🖼️
    SDXL 1.0
    13 likes
    🖼️
    "Surreal digital painting, divided vertically into two contrasting worlds. Hell (left): A pit of molten lava, twisted silhouettes of demons with wings of ash, broken chains, and fiery whirlwinds. Colors: blood red, jade green, pitch black. Details: cracks in the ground from which arms twist, a river of molten metal. Heaven (right): A celestial city of crystal towers, enveloped in golden light, angels with transparent wings flying among clouds of pink cushion. Colors: pearly white, sky blue, golden-pink accents. Details: flowers that glow, giant trees with fruits of light. Transition (center): A portal between the two worlds, where light and darkness collide — abstract forms resembling a battle of energies. Style: A mix of baroque drama and modern surrealism, with an emphasis on textures like oil paint and digital strokes. Additional effects: mystical fog along the border, mirror reflections of souls choosing a direction." Style: Oil painting with elements of fantastic realism. Mood: Contrast between the chaos of hell and the harmony of heaven. Techniques: Hyper-detail in architecture, soft transitions between colors, dramatic lighting. Symbols: Tree of life in the center, whose roots are in hell and branches are in heaven.
    SDXL 1.0

    "Surreal digital painting, divided vertically into two contrasting worlds. Hell (left): A pit of molten lava, twisted silhouettes of demons with wings of ash, broken chains, and fiery whirlwinds. Colors: blood red, jade green, pitch black. Details: cracks in the ground from which arms twist, a river of molten metal. Heaven (right): A celestial city of crystal towers, enveloped in golden light, angels with transparent wings flying among clouds of pink cushion. Colors: pearly white, sky blue, golden-pink accents. Details: flowers that glow, giant trees with fruits of light. Transition (center): A portal between the two worlds, where light and darkness collide — abstract forms resembling a battle of energies. Style: A mix of baroque drama and modern surrealism, with an emphasis on textures like oil paint and digital strokes. Additional effects: mystical fog along the border, mirror reflections of souls choosing a direction." Style: Oil painting with elements of fantastic realism. Mood: Contrast between the chaos of hell and the harmony of heaven. Techniques: Hyper-detail in architecture, soft transitions between colors, dramatic lighting. Symbols: Tree of life in the center, whose roots are in hell and branches are in heaven.

    13 likes
    🖼️
    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    SDXL 1.0

    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

    13 likes
    🖼️
    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    SDXL 1.0

    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

    13 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    13 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    13 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    13 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    13 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    13 likes
    🖼️
    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom
    SDXL 1.0

    (medieval_armory:1.5), (stone_wall_background:1.3), (battle_axes:1.6) hanging on wooden_racks, (double_bit_axe:1.5) with (engraved_blade:1.4), (iron_age_forge_tools:1.3), (smoldering_coals:1.2) in a brazier, (chainmail_hauberk:1.3) nearby, (dim_torchlight:1.4), ultra_detailed_textures, PBR_materials, 8k, historical_reference, by Daniel Zrom

    13 likes
    🖼️
    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński
    SDXL 1.0

    (morning_star:1.7), (spiked_ball:1.6) chained to (steel_shaft:1.5), (rust_spotting:1.4) on spikes, (wooden_handle:1.3) with (iron_rivets:1.2), (dark_forest_background:1.4), (footman:1.3) in gambeson wielding the weapon, (foggy_atmosphere:1.5), ultra_detailed_textures, dramatic_lighting, 8k, by Piotr Jabłoński

    13 likes
    🖼️
    SDXL 1.0
    13 likes
    🖼️
    SDXL 1.0
    13 likes
    🖼️
    SDXL 1.0
    13 likes
    🖼️
    SDXL 1.0
    12 likes
    🖼️
    SDXL 1.0
    12 likes
    🖼️
    SDXL 1.0
    12 likes
    🖼️
    (medieval_armory:1.5), (glowing_runes:1.3)(stone_wall_background:1.3), (gothic_architecture:1.2), dimly_lit_room_with_torches, wooden_weapon_racks, (two_handed_longsword:1.6) with (floral_engravings:1.4) on the blade, leather_wrapped_hilt, steel_crossguard, (chainmail_armor:1.2) hanging on the wall, (knightly_shields:1.3) with heraldic_symbols, scattered_arrows_and_maces, atmospheric_dust_particles, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Piotr Jabłoński and Jeremy Mann
    SDXL 1.0

    (medieval_armory:1.5), (glowing_runes:1.3)(stone_wall_background:1.3), (gothic_architecture:1.2), dimly_lit_room_with_torches, wooden_weapon_racks, (two_handed_longsword:1.6) with (floral_engravings:1.4) on the blade, leather_wrapped_hilt, steel_crossguard, (chainmail_armor:1.2) hanging on the wall, (knightly_shields:1.3) with heraldic_symbols, scattered_arrows_and_maces, atmospheric_dust_particles, ultra_detailed_textures, PBR_materials, cinematic_lighting, 8k, historical_accuracy, by Piotr Jabłoński and Jeremy Mann

    12 likes
    🖼️
    (medieval_knight_armory:1.6), (gothic_stone_chamber:1.4) with (vaulted_ceilings:1.3), (sunlight_filtering_through_stained_glass:1.5), (full_plate_armor:1.7) displayed on a wooden stand, (ornate_breastplate:1.6) engraved with (heraldic_lion:1.4), (chainmail_coif:1.3) draped over a table, (knightly_shields:1.5) adorned with (crusader_crosses:1.4), (broadsword:1.5) and (poleaxe:1.4) leaning against the wall, (steel_gauntlets:1.3) and (greaves:1.2) arranged neatly, (tapestries:1.3) depicting battles, (candlelit_corners:1.2), (dust_motes_in_lightbeams:1.4), ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Greg Rutkowski and Piotr Jabłoński
    Pony

    (medieval_knight_armory:1.6), (gothic_stone_chamber:1.4) with (vaulted_ceilings:1.3), (sunlight_filtering_through_stained_glass:1.5), (full_plate_armor:1.7) displayed on a wooden stand, (ornate_breastplate:1.6) engraved with (heraldic_lion:1.4), (chainmail_coif:1.3) draped over a table, (knightly_shields:1.5) adorned with (crusader_crosses:1.4), (broadsword:1.5) and (poleaxe:1.4) leaning against the wall, (steel_gauntlets:1.3) and (greaves:1.2) arranged neatly, (tapestries:1.3) depicting battles, (candlelit_corners:1.2), (dust_motes_in_lightbeams:1.4), ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Greg Rutkowski and Piotr Jabłoński

    12 likes
    🖼️
    (medieval_chainmail_armory:1.7), (dimly_lit_stone_chamber:1.4) with (wooden_weapon_racks:1.3), (chainmail_hauberks:1.6) hanging on iron hooks, (chainmail_coifs:1.5) arranged on a wooden table, (rustic_chests:1.2) filled with (chainmail_mittens:1.3) and (chainmail_leggings:1.4), (round_shields:1.3) with (steel_bosses:1.2), (smithing_tools:1.4) for chainmail repair, (flickering_torchlight:1.5) reflecting off interlocking_metal_rings, (weathered_stone_walls:1.3), (atmospheric_dust_motes:1.4), ultra_detailed_textures, (PBR_chainmail_material:1.6), cinematic_volumetric_lighting, 8k, historical_authenticity, by Daniel Zrom and Karl Kopinski
    Pony

    (medieval_chainmail_armory:1.7), (dimly_lit_stone_chamber:1.4) with (wooden_weapon_racks:1.3), (chainmail_hauberks:1.6) hanging on iron hooks, (chainmail_coifs:1.5) arranged on a wooden table, (rustic_chests:1.2) filled with (chainmail_mittens:1.3) and (chainmail_leggings:1.4), (round_shields:1.3) with (steel_bosses:1.2), (smithing_tools:1.4) for chainmail repair, (flickering_torchlight:1.5) reflecting off interlocking_metal_rings, (weathered_stone_walls:1.3), (atmospheric_dust_motes:1.4), ultra_detailed_textures, (PBR_chainmail_material:1.6), cinematic_volumetric_lighting, 8k, historical_authenticity, by Daniel Zrom and Karl Kopinski

    12 likes
    🖼️
    (bearded_axe:1.6), (curved_blade:1.5) with (norse_runes:1.4) engraved, (long_hooked_beard:1.3), (aged_iron_head:1.5), (wooden_handle:1.4) with (carved_patterns:1.3), (leather_grip:1.2), (bloodstains_on_blade:1.4), (dark_forest_background:1.3), misty_atmosphere, ultra_detailed_textures, dramatic_lighting, 8k, by Karl Kopinski
    SDXL 1.0

    (bearded_axe:1.6), (curved_blade:1.5) with (norse_runes:1.4) engraved, (long_hooked_beard:1.3), (aged_iron_head:1.5), (wooden_handle:1.4) with (carved_patterns:1.3), (leather_grip:1.2), (bloodstains_on_blade:1.4), (dark_forest_background:1.3), misty_atmosphere, ultra_detailed_textures, dramatic_lighting, 8k, by Karl Kopinski

    12 likes
    🖼️
    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    SDXL 1.0

    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

    12 likes
    🖼️
    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    SDXL 1.0

    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski

    12 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    12 likes
    🖼️
    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland
    SDXL 1.0

    (fantasy_battle_axe:1.7), (glowing_runes:1.6) on (obsidian_blade:1.5), (crackling_energy:1.4), (bone_handle:1.3) wrapped in (demon_skin:1.2), (skull_pommel:1.4), (lava_cracks:1.5) on the blade, (volcanic_background:1.6), ultra_detailed_textures, cinematic_volumetric_lighting, 8k, by Raymond Swanland

    12 likes
    🖼️
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    SDXL 1.0

    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom

    12 likes
    🖼️
    SDXL 1.0
    12 likes
    🖼️
    SDXL 1.0
    12 likes
    🖼️
    SDXL 1.0
    12 likes
    🖼️
    SDXL 1.0
    12 likes
    🖼️
    SDXL 1.0
    12 likes
    🖼️
    SDXL 1.0
    11 likes
    🖼️
    scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality,  absurdres, newest,  very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí
    SDXL 1.0

    scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí

    11 likes
    🖼️
    scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality,  absurdres, newest,  very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí
    SDXL 1.0

    scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí

    11 likes
    🖼️
    scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality,  absurdres, newest,  very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí
    SDXL 1.0

    scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí

    11 likes
    🖼️
    scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality,  absurdres, newest,  very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí
    SDXL 1.0

    scenery, photorealistic,surreal, deep colour, high contrast, 3dshading, atmospheric lighting, highly detailed, deep depth of field, wide angle , masterpiece, best quality, absurdres, newest, very aesthetic, lost places, sunset, underground, vines, underground lake, bygone culture, overgrown, glittering mica, opalescent stalactites, pearlescent crystal, rusty artefacts, by Magritte, by Dalí

    11 likes