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    Create a bird's eye isometric scene depicting a bustling medieval fantasy town. The streets are paved cobblestone and wind and wend throughout the town. Tudor style homes are packed in, lining the streets. Twisting back alleys create dead ends and traps for the unaware. In the town's central marketplace stands a lone, very tall round tower, likely the home of a wizard or other recluse. The tower should be richly decorated to inspire awe and respect for its owner. The tower is capped by a conical green cooper roof. The tower has two side-by-side doors, their tops rounded and should be large and imposing. The doors are also made of copper and engraved with strange magical markings. The scene should be viewed from a distance and rendered in early spring when snows are still melting and objects still cast long shadows in the late afternoons. The palette should lean toward colder colors. The surrounding homes and businesses on the streest should have a look resembling Italian or Mediterranean architecture. The image should be influenced strongly by videogame art from classic isometric games.  <lora:Isometric_Adventures:1>
    Prompt

    Create a bird's eye isometric scene depicting a bustling medieval fantasy town. The streets are paved cobblestone and wind and wend throughout the town. Tudor style homes are packed in, lining the streets. Twisting back alleys create dead ends and traps for the unaware. In the town's central marketplace stands a lone, very tall round tower, likely the home of a wizard or other recluse. The tower should be richly decorated to inspire awe and respect for its owner. The tower is capped by a conical green cooper roof. The tower has two side-by-side doors, their tops rounded and should be large and imposing. The doors are also made of copper and engraved with strange magical markings. The scene should be viewed from a distance and rendered in early spring when snows are still melting and objects still cast long shadows in the late afternoons. The palette should lean toward colder colors. The surrounding homes and businesses on the streest should have a look resembling Italian or Mediterranean architecture. The image should be influenced strongly by videogame art from classic isometric games. <lora:Isometric_Adventures:1>

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    AUTOMATIC1111
    CFG Scale1
    Sampler
    DPM++ 2M
    Seed3332933998
    Steps44

    Copies the original metadata text embedded by AUTOMATIC1111.

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    Created
    10/12/2025
    Source
    CivitAI
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