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    3d animated cartoon render screencap in cw artstyle with muted colors and moody lighting, capturing a scene at dusk on the rooftop of an aging Republic outpost on the lower levels of Coruscant, just before curfew sirens begin. The atmosphere is dense and humid after a recent light rain. The city below hums with layered noise: repulsorlift traffic, distant sirens, low ambient hums from power conduits. The sky is streaked with dusty purple and gray-orange, refracted through layers of smog and light pollution.
A clone trooper in Phase II armor stands silhouetted against the skyline near the edge of the rooftop, his helmet removed and held loosely at his side. His face is lined with weariness, faint stubble visible, a fresh plasma burn cutting through the right pauldron of his armor. He looks out over the city—not heroic, but contemplative. A few glistening puddles on the duracrete reflect broken neon signage from adjacent buildings, giving subtle highlights to his boots. Behind him, ventilation units hum softly and flicker under dim maintenance lights.
To the left, a small weather-worn shrine of trooper helmets, charred and cracked, sits beside an extinguished incense bundle. The scene is wide and cinematic, with the soldier off-center to the right. His DC-17s rest untouched nearby. The light plays in stark contrast: warm urban glow from the horizon mixes with pale blue overhead utility lights, casting fractured shadows and deep gradients across his armor and skin. The overall tone is quiet, solemn, and gritty.
    Prompt

    3d animated cartoon render screencap in cw artstyle with muted colors and moody lighting, capturing a scene at dusk on the rooftop of an aging Republic outpost on the lower levels of Coruscant, just before curfew sirens begin. The atmosphere is dense and humid after a recent light rain. The city below hums with layered noise: repulsorlift traffic, distant sirens, low ambient hums from power conduits. The sky is streaked with dusty purple and gray-orange, refracted through layers of smog and light pollution. A clone trooper in Phase II armor stands silhouetted against the skyline near the edge of the rooftop, his helmet removed and held loosely at his side. His face is lined with weariness, faint stubble visible, a fresh plasma burn cutting through the right pauldron of his armor. He looks out over the city—not heroic, but contemplative. A few glistening puddles on the duracrete reflect broken neon signage from adjacent buildings, giving subtle highlights to his boots. Behind him, ventilation units hum softly and flicker under dim maintenance lights. To the left, a small weather-worn shrine of trooper helmets, charred and cracked, sits beside an extinguished incense bundle. The scene is wide and cinematic, with the soldier off-center to the right. His DC-17s rest untouched nearby. The light plays in stark contrast: warm urban glow from the horizon mixes with pale blue overhead utility lights, casting fractured shadows and deep gradients across his armor and skin. The overall tone is quiet, solemn, and gritty.

    Generation Settings

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    Created with
    AUTOMATIC1111
    CFG Scale1
    Sampler
    res_2s_bong_tangent
    Seed1234567890
    Steps8

    Copies the original metadata text embedded by AUTOMATIC1111.

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    Created
    7/24/2025
    Source
    CivitAI
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