
Photorealistic, hyperreal detail, cinematic lighting. A Plaguebearer of Nurgle strides forward from a mist-shrouded swamp, his body collapsing beneath its own corruption. His skin is stretched tight over distended muscles, torn in places by plague boils the size of melons, leaking golden-green pus down his chest. His abdomen is split open by a ragged, vertical wound—revealing a morbid tangle of glistening entrails and necrotic tissue, pulsing slowly with false life. His horns are cracked and blackened, rising like blighted antlers above his skull. A thick trail of maggots winds down his arms and thighs, feeding on the wet rot beneath the skin. He drags a rusted scythe behind him, its blade crusted in flaking meat and pitted by decay. The surrounding fog glows with a sickly light, reflecting in the slick sheen of slime that coats his limbs. Every detail—the texture of his filth-caked body, the writhing larvae, the glint of exposed bone—is rendered in grotesque, glistening clarity.
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