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    a mix of 3D Concept arts, real life basalt column coast images and many SDXL generated conceptual low-poly scenes with Voronoi-shaped prisms protruding from ground (low-light mostly).
Depending on weight, it produces the micro and macro Voronoi patterns and 3D shapes. Also, it can render miniature square voxels. You can expect more contrast, crispy image with shiny wet stones, sharp thin edges. Background and nature fixtures won't be affected by this LoHa most of the times. It tries to inject big Voronoi objects into big smooth surfaces and then turn smooth landscape of subject surface into grainy micro-voxel texture.
Trees and bushes in background, fog and mist looks flat. Mountains and buildings will look like constructed with basalt columns.
    Prompt

    a mix of 3D Concept arts, real life basalt column coast images and many SDXL generated conceptual low-poly scenes with Voronoi-shaped prisms protruding from ground (low-light mostly). Depending on weight, it produces the micro and macro Voronoi patterns and 3D shapes. Also, it can render miniature square voxels. You can expect more contrast, crispy image with shiny wet stones, sharp thin edges. Background and nature fixtures won't be affected by this LoHa most of the times. It tries to inject big Voronoi objects into big smooth surfaces and then turn smooth landscape of subject surface into grainy micro-voxel texture. Trees and bushes in background, fog and mist looks flat. Mountains and buildings will look like constructed with basalt columns.

    Generation Settings

    Parameters used to generate this content

    CFG Scale7
    Sampler
    Euler a
    Seed494444270
    Steps32
    Negative Prompt

    nsfw, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, easynegative