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    (photorealism, extreme texture fidelity, murky biome lighting, decayed relic technology, eldritch ambiance)  The pier is broken. Wood and stone drowned beneath slime, kelp, and ancient heresy. A Sister kneels at the edge, submerged to the waist in black tide, reciting silent litanies as she sharpens her trident beneath the watchful eye of a submerged statue—once an angel, now encrusted with coral and leering with a thousand shell-encrusted eyes. Her armor, gilded bronze overtaken by violet fungi and rust, is slick with blood—some hers, some not. The domed helm is cracked, breathing tube severed and leaking bubbles in a slow, desperate rhythm. Around her float the corpses of drowned heretics, flesh twisted by exposure to the ancient thing that watches from below. She prays. She waits. The water rises
    Prompt

    (photorealism, extreme texture fidelity, murky biome lighting, decayed relic technology, eldritch ambiance) The pier is broken. Wood and stone drowned beneath slime, kelp, and ancient heresy. A Sister kneels at the edge, submerged to the waist in black tide, reciting silent litanies as she sharpens her trident beneath the watchful eye of a submerged statue—once an angel, now encrusted with coral and leering with a thousand shell-encrusted eyes. Her armor, gilded bronze overtaken by violet fungi and rust, is slick with blood—some hers, some not. The domed helm is cracked, breathing tube severed and leaking bubbles in a slow, desperate rhythm. Around her float the corpses of drowned heretics, flesh twisted by exposure to the ancient thing that watches from below. She prays. She waits. The water rises

    Generation Settings

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    Created with
    AUTOMATIC1111
    CFG Scale7.5
    Sampler
    DDIM
    Steps30

    Copies the original metadata text embedded by AUTOMATIC1111.

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    Created
    6/3/2025
    Source
    CivitAI
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