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    This is a highly detailed CGI artwork featuring a surreal,hyper-realistic scene. The central figure is a stylized,humanoid sculpture with a strikingly modern and macabre aesthetic. The figure's head is a skull,with hollow eye sockets and a gaping mouth,giving it a skeletal appearance. The skull is positioned within a white,smooth,and polished surface that resembles marble or alabaster,creating a stark contrast with the dark,richly textured background.,
Low-angle hero shots or narrow,vanishing-point alleyways. Introduce motion blur to vehicles or pedestrians to heighten the sense of speed and chaos.,
High-saturation neons—magenta,cyan,electric violet,acid green—set against ***-metal grays and deep-space blacks for maximum contrast.,
Brushed metal,PCB circuitry patterns,digital noise,and fluorescent materials. The richer the surface detail,the more "hard-edge" cyberpunk it feels.,
Hard,directional light sources: side-lit neon,screen glare,and reflective puddles. Add atmospheric rain or mist to create volumetric lighting,similar to that seen in "Blade Runner".,
Augmented humans,glowing signage,rain-drenched alleyways,flying cars,and skyscrapers laced with exposed pipes and cables.,
    Prompt

    This is a highly detailed CGI artwork featuring a surreal,hyper-realistic scene. The central figure is a stylized,humanoid sculpture with a strikingly modern and macabre aesthetic. The figure's head is a skull,with hollow eye sockets and a gaping mouth,giving it a skeletal appearance. The skull is positioned within a white,smooth,and polished surface that resembles marble or alabaster,creating a stark contrast with the dark,richly textured background., Low-angle hero shots or narrow,vanishing-point alleyways. Introduce motion blur to vehicles or pedestrians to heighten the sense of speed and chaos., High-saturation neons—magenta,cyan,electric violet,acid green—set against ***-metal grays and deep-space blacks for maximum contrast., Brushed metal,PCB circuitry patterns,digital noise,and fluorescent materials. The richer the surface detail,the more "hard-edge" cyberpunk it feels., Hard,directional light sources: side-lit neon,screen glare,and reflective puddles. Add atmospheric rain or mist to create volumetric lighting,similar to that seen in "Blade Runner"., Augmented humans,glowing signage,rain-drenched alleyways,flying cars,and skyscrapers laced with exposed pipes and cables.,

    Generation Settings

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    Created with
    AUTOMATIC1111
    CFG Scale3.5
    Sampler
    Euler
    Seed479811732
    Steps30

    Copies the original metadata text embedded by AUTOMATIC1111.

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    Created
    6/3/2025
    Source
    CivitAI
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