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    ((best quality)), ((ultra detailed)), ((masterpiece)), 
blue_archive_style, 1girl, 
blonde_hair(gradient:#FFFACD→#FFE4B5+ribbon_curl:1.5), 
green_eyes(hex#7CFC00+halation_strength=1.8+asymmetric_pupil), 
yandere_expression:[
  smile_tension(left=0.8, right=0.3), 
  eyelid_twitch(frequency=0.6Hz), 
  fingernail_digging(palm_crease)
], 
dynamic_pose:[
  kneeling_on_bed(hip_angle=-15°)
], 
black_dress:[
  base_layer=wool_matelassé(#1A1A1A+roughness=0.3), 
  overlay=chiffon_ruffles(#333333+sheen=0.7), 
  trim=gold_stitching(#FFD700+thread_density=12/cm)
], 
cel-shading(edge_thickness:0.3mm+ink_bleed), 
dynamic_lighting:[
  bedside_lamp(warm:3500K+intensity=1.2), 
  moonlight(cool:6500K+project_shadow)
], 
background:rumpled_bedding(satin_sheen+wrinkle_depth=2mm),
 (silk_satin:1.3)
    Prompt

    ((best quality)), ((ultra detailed)), ((masterpiece)), blue_archive_style, 1girl, blonde_hair(gradient:#FFFACD→#FFE4B5+ribbon_curl:1.5), green_eyes(hex#7CFC00+halation_strength=1.8+asymmetric_pupil), yandere_expression:[ smile_tension(left=0.8, right=0.3), eyelid_twitch(frequency=0.6Hz), fingernail_digging(palm_crease) ], dynamic_pose:[ kneeling_on_bed(hip_angle=-15°) ], black_dress:[ base_layer=wool_matelassé(#1A1A1A+roughness=0.3), overlay=chiffon_ruffles(#333333+sheen=0.7), trim=gold_stitching(#FFD700+thread_density=12/cm) ], cel-shading(edge_thickness:0.3mm+ink_bleed), dynamic_lighting:[ bedside_lamp(warm:3500K+intensity=1.2), moonlight(cool:6500K+project_shadow) ], background:rumpled_bedding(satin_sheen+wrinkle_depth=2mm),  (silk_satin:1.3)

    Generation Settings

    Parameters used to generate this content

    CFG Scale5
    Sampler
    Euler
    Seed330639715
    Steps29
    Negative Prompt

    blurred, lowres, bad anatomy, extra limbs, mutated hands, (poorly drawn face), (asymmetrical eyes), (unnatural skin tone), dark, out of frame, bad proportions, (ugly), (old), text, logo, watermark, worst quality, jpeg artifacts, 3D rendering, oil painting style, soft shadows, photorealistic, noise texture, subsurface scattering, ambient occlusion, Unreal Engine, ZBrush, Octane Render ,(EasyNegative,negative_hand,NegfeetV2:1.3)