
deathguard, plaguemarine. Lurching through the toxic ruins of a once-glorious hive city, the deathguard known as the Tithe Engine trudges forward, its form a ruinous blend of siege engine and bloated war monk. Its lower half is obscured beneath layers of writhing, armored cables and half-living metal coils that burrow into the flesh of the soil. Its upper torso is vaguely humanoid, wrapped in dented, mutated plate armor inscribed with glyphs of hunger. From its bloated chest extrudes a rusted chute into which victims are fed alive—limbs stripped, torsos bent in half—offered as tithes to the gods of decay. The plaguemarine’s helm is domed and faceless, except for a single, vertical slit that drips a slow stream of acid tears. Dozens of tubes coil from its spine like feeding leeches, connecting to a cluster of fleshy growths that hang like tumors from its back, pulsing with foul light. On one arm is mounted a rotary cannon, barrel encrusted with decades of coagulated blood and bone shrapnel; on the other, a heretical relic—an auto-surgeon daemon-arm with rotating bone saws and injection claws that stitch new horrors into its own frame between battles. The landscape around the Tithe Engine twists in its wake: structures collapse into mold, water turns to oil, and corpses twitch with fungal life. As it moves, it chants in a voice like grinding stone, reciting a catechism of hunger and pain. It does not stop. It cannot die. It is not a soldier. It is a factory of agony.
Parameters used to generate this content
The node graph used to generate this content — pan and zoom to explore, or download it to run in ComfyUI.
AI models used to generate this content