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    <lora:DeathStrandingStyle:1>Death Stranding Style, A solitary soldier clad in tattered attire advances through a dimly lit trench, his figure framed by ominous, barbed wire thickly entwined overhead, with eerie lifelike doll heads suspended in mid-air; smoke and fire punctuate the background, casting a smoky haze and orange glow that bounces off the sandbags and wooden panels lining the trench walls, while the ground is littered with debris and charred figures, creating a scene of haunting desolation and foreboding eeriness, as if the remnants of a forgotten battle still echo amid the shadows.
    Prompt

    <lora:DeathStrandingStyle:1>Death Stranding Style, A solitary soldier clad in tattered attire advances through a dimly lit trench, his figure framed by ominous, barbed wire thickly entwined overhead, with eerie lifelike doll heads suspended in mid-air; smoke and fire punctuate the background, casting a smoky haze and orange glow that bounces off the sandbags and wooden panels lining the trench walls, while the ground is littered with debris and charred figures, creating a scene of haunting desolation and foreboding eeriness, as if the remnants of a forgotten battle still echo amid the shadows.

    Generation Settings

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    Created with
    AUTOMATIC1111
    CFG Scale1
    Sampler
    DEIS
    Seed3255014543
    Steps30

    Copies the original metadata text embedded by AUTOMATIC1111.

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    2
    Created
    2/28/2025
    Source
    CivitAI
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