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    (RAW photo, 8k uhd, Analog style, Masterpiece, Best Quality, Highres:1.4), (dramatic, cinematic:1.2), storytelling, depict a haunting scene of desolation, post-apocalyptic winter, long view, movie shot of (a dilapidated stone church with a skull painted on it:1.2) (charred hulks of vehicles:1.3) (fallout style:1.2) with (vestiges of rusty machinery:1.1) (looming:1.2), (flying machinery:1.27) ingame, inspired by Ezra Petronio, (ingame:0.8), (arctic nomad:0.9), looking up, shabby (dirty red:1.1) (parka in blue & amber:1.2), (raised head:1.2), (ponytail knot:1.1), frown, (rogue:1.1), (white kraken bot companion:1.2), color wash, illustration, ghibli influence, arcane league of legends influence, critical games influence, (afternoon:1.5), featured on conceptartworld, (by Israel Tsvaygenbaum:1.3), (rough details, (male focus:1.5):1.2), (desaturated, cold lighting:1.4), (vignetting:1.2), (hyperdetailed, absurdres:1.15), (stylized comic art:1.5), ross tran and bayard wu, with nuances of Ash Thorp's futuristic lighting and Ian McQue's detailed creature design
    Prompt

    (RAW photo, 8k uhd, Analog style, Masterpiece, Best Quality, Highres:1.4), (dramatic, cinematic:1.2), storytelling, depict a haunting scene of desolation, post-apocalyptic winter, long view, movie shot of (a dilapidated stone church with a skull painted on it:1.2) (charred hulks of vehicles:1.3) (fallout style:1.2) with (vestiges of rusty machinery:1.1) (looming:1.2), (flying machinery:1.27) ingame, inspired by Ezra Petronio, (ingame:0.8), (arctic nomad:0.9), looking up, shabby (dirty red:1.1) (parka in blue & amber:1.2), (raised head:1.2), (ponytail knot:1.1), frown, (rogue:1.1), (white kraken bot companion:1.2), color wash, illustration, ghibli influence, arcane league of legends influence, critical games influence, (afternoon:1.5), featured on conceptartworld, (by Israel Tsvaygenbaum:1.3), (rough details, (male focus:1.5):1.2), (desaturated, cold lighting:1.4), (vignetting:1.2), (hyperdetailed, absurdres:1.15), (stylized comic art:1.5), ross tran and bayard wu, with nuances of Ash Thorp's futuristic lighting and Ian McQue's detailed creature design

    Generation Settings

    Parameters used to generate this content

    CFG Scale3.5
    Sampler
    Undefined
    Seed1805905154
    Steps25