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    Seraphina cautiously moves through an overgrown, crumbling skyscraper, her face visible beneath a battered helmet with a cracked visor. The camera captures her from a low angle, framing her as she carefully navigates the ruins. Vines and moss have overtaken the once-gleaming walls, and her armor, a mix of advanced tech and salvaged parts, shows signs of heavy use. Her eyes scan the area with intense focus, a faint glow from her retinal implant adding a cybernetic edge to her look. The soft light filtering through the broken ceiling highlights the dirt and sweat on her face. Shot on a Sony Venice 6K, the scene channels the overgrown desolation of The Last of Us, capturing a moment of tense exploration in a world reclaimed by nature.
    Prompt

    Seraphina cautiously moves through an overgrown, crumbling skyscraper, her face visible beneath a battered helmet with a cracked visor. The camera captures her from a low angle, framing her as she carefully navigates the ruins. Vines and moss have overtaken the once-gleaming walls, and her armor, a mix of advanced tech and salvaged parts, shows signs of heavy use. Her eyes scan the area with intense focus, a faint glow from her retinal implant adding a cybernetic edge to her look. The soft light filtering through the broken ceiling highlights the dirt and sweat on her face. Shot on a Sony Venice 6K, the scene channels the overgrown desolation of The Last of Us, capturing a moment of tense exploration in a world reclaimed by nature.

    Generation Settings

    Parameters used to generate this content

    CFG Scale1
    Sampler
    Euler
    Seed2434253563
    Steps20
    Info
    Image
    Likes
    14
    Created
    8/26/2024
    Base Model
    Flux.1 D
    Creator
    Mirabilis
    Source
    CivitAI
    Actions