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    <|style_and_camera|>cinematic 35mm anamorphic widescreen movie still, classic Hollywood teal-and-orange color grading, deep teal-blue shadows and warm amber-orange skin tones, oval vertical anamorphic bokeh light orbs, horizontal blue anamorphic lens flare streak, heavy analog film grain, low-key chiaroscuro lighting, upper-body close-up from a slightly low angle, razor-sharp focus on her face and the blade, 1girl, solo, surtr_(arknights), red_hair, long_hair, black_horns, purple_eyes, black_dress, open_jacket, off_shoulder, black_gloves, cross, upper_body, holding_sword, greatsword, v-shaped_eyebrows, looking_away, battle_damage, soot, sweat, blood_on_face, fire, embers, ash, ruins, uncensored.<|/style_and_camera|>
<|foreground_embers|>In the immediate foreground a slow drift of glowing orange embers and pale ash flakes passes close to the lens, softly out of focus, each ember leaving a faint blurred streak of light.<|/foreground_embers|>
<|midground_subject|>In the sharp center of the frame stands a real young woman, framed from the waist up at a slight three-quarter angle: Surtr, a horned fire-wielder with long messy crimson-red natural human hair, thin wispy bangs and loose flyaway strands lifted by the updraft of heat, its singed ends curling into sparks, and a pair of matte black curved keratin horns growing from her hairline. Her real violet irises with narrow feline vertical pupils are already bleeding to red from the rims inward, fixed on a point far outside the frame with cold unshaken defiance; v-shaped furrowed brows, jaw set, soot smeared across one cheek, a thin dried blood streak under her eye, sweat beading at her temple and upper lip. She wears a black dress with its jacket half slipped off one shoulder, black leather gloves and a small silver cross at her throat, the fabric scorched dark and dusted with grey ash. Her right hand grips the hilt of a colossal two-handed greatsword planted point-down into the cracked black ground in front of her, its molten edge glowing white-hot and warping the air with rising heat; her left arm is extended slightly outward with an open palm, a fist-sized molten-gold fire core hovering just above it, throwing a hard warm key light up across her face and chest while the far side of her body sinks into deep shadow. Visible facial features, no silhouette.<|/midground_subject|>
<|background_ruins|>Behind and above her a colossal weathered stone golem kneels half-buried in the ash of a burned-out city, its carved body split open along lines of molten gold and one huge hand resting on the ruined ground, towering through the upper third of the frame while she stays clear and readable in front of it. Collapsed cathedral spires and broken pillars recede into haze along the left, lava fissures glow up through shattered black-glass ground, and a wound of molten-gold light tears open the ash-grey sky while a cold pale moon hangs behind the smoke. Sparse shattered mirror shards float in the air around her, each reflecting a different scorched landscape and smoldering at its edges, and burning banners drift down through the falling grey ash. Cold pale cyan moonlight rims her silhouette on the right against the warm molten gold, only the farthest ruins slightly softened by atmospheric haze.<|/background_ruins|>
<|texture_lock|>Unretouched raw human skin texture with visible microscopic pores, fine vellus hair and a specular sweat sheen under the harsh firelight, hard directional drop shadows, realistic shadow falloff, zero flat front fill light, organic 35mm Kodak Portra 400 film grain.<|/texture_lock|>
<lora:nai3_v1_step2000 (2):1.0>
    Prompt

    <|style_and_camera|>cinematic 35mm anamorphic widescreen movie still, classic Hollywood teal-and-orange color grading, deep teal-blue shadows and warm amber-orange skin tones, oval vertical anamorphic bokeh light orbs, horizontal blue anamorphic lens flare streak, heavy analog film grain, low-key chiaroscuro lighting, upper-body close-up from a slightly low angle, razor-sharp focus on her face and the blade, 1girl, solo, surtr_(arknights), red_hair, long_hair, black_horns, purple_eyes, black_dress, open_jacket, off_shoulder, black_gloves, cross, upper_body, holding_sword, greatsword, v-shaped_eyebrows, looking_away, battle_damage, soot, sweat, blood_on_face, fire, embers, ash, ruins, uncensored.<|/style_and_camera|> <|foreground_embers|>In the immediate foreground a slow drift of glowing orange embers and pale ash flakes passes close to the lens, softly out of focus, each ember leaving a faint blurred streak of light.<|/foreground_embers|> <|midground_subject|>In the sharp center of the frame stands a real young woman, framed from the waist up at a slight three-quarter angle: Surtr, a horned fire-wielder with long messy crimson-red natural human hair, thin wispy bangs and loose flyaway strands lifted by the updraft of heat, its singed ends curling into sparks, and a pair of matte black curved keratin horns growing from her hairline. Her real violet irises with narrow feline vertical pupils are already bleeding to red from the rims inward, fixed on a point far outside the frame with cold unshaken defiance; v-shaped furrowed brows, jaw set, soot smeared across one cheek, a thin dried blood streak under her eye, sweat beading at her temple and upper lip. She wears a black dress with its jacket half slipped off one shoulder, black leather gloves and a small silver cross at her throat, the fabric scorched dark and dusted with grey ash. Her right hand grips the hilt of a colossal two-handed greatsword planted point-down into the cracked black ground in front of her, its molten edge glowing white-hot and warping the air with rising heat; her left arm is extended slightly outward with an open palm, a fist-sized molten-gold fire core hovering just above it, throwing a hard warm key light up across her face and chest while the far side of her body sinks into deep shadow. Visible facial features, no silhouette.<|/midground_subject|> <|background_ruins|>Behind and above her a colossal weathered stone golem kneels half-buried in the ash of a burned-out city, its carved body split open along lines of molten gold and one huge hand resting on the ruined ground, towering through the upper third of the frame while she stays clear and readable in front of it. Collapsed cathedral spires and broken pillars recede into haze along the left, lava fissures glow up through shattered black-glass ground, and a wound of molten-gold light tears open the ash-grey sky while a cold pale moon hangs behind the smoke. Sparse shattered mirror shards float in the air around her, each reflecting a different scorched landscape and smoldering at its edges, and burning banners drift down through the falling grey ash. Cold pale cyan moonlight rims her silhouette on the right against the warm molten gold, only the farthest ruins slightly softened by atmospheric haze.<|/background_ruins|> <|texture_lock|>Unretouched raw human skin texture with visible microscopic pores, fine vellus hair and a specular sweat sheen under the harsh firelight, hard directional drop shadows, realistic shadow falloff, zero flat front fill light, organic 35mm Kodak Portra 400 film grain.<|/texture_lock|> <lora:nai3_v1_step2000 (2):1.0>

    Generation Settings

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    AUTOMATIC1111
    CFG Scale4
    Sampler
    Euler simple
    Seed224639285199569
    Steps25
    Negative Prompt

    low quality, worst quality, blurry, jpeg artifacts, bad anatomy

    Copies the original metadata text embedded by AUTOMATIC1111.

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    Created
    11/5/2026
    Source
    CivitAI
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