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    1girl, breasts, shu \(arknights\), towel, horns, solo, dragon horns, sitting, dragon girl, onsen, long hair, dragon tail, large breasts, tail, multicolored hair, blonde hair, smile, moon, night, naked towel, looking at viewer, wet, cleavage, pointy ears, full moon, blue hair, sky, hair intakes, bare shoulders, white hair, streaked hair, earrings, water, thighs, blush, collarbone, partially submerged, very long hair, outdoors
a painterly, semi-realistic illustration finished with thick visible brush strokes laid over soft airbrushed gradients, where forms keep a heavy, tactile volume instead of flat cel shading. Skin and similar surfaces are glazed with a thin oil-slick sheen, so narrow hard specular points and long bright highlights travel across them while the folds and creases stay finely readable. Lighting is low-key and directional — one warm key rakes in from the side, drawing a bright rim along edges and letting the rest fall into deep, richly saturated shadow, with faint bounce light and slightly colored shadows keeping the darks from going flat black. The palette stays muted, warm-neutral and low-saturation, with one small saturated accent; the frame is closed off by gentle corner vignetting. Rendering stays dense and meticulously detailed at the level of skin folds, fabric weave and small specular beads, and backgrounds are pushed into soft depth-of-field blur so the main shape reads crisply against them.
<lora:nai1:1.0>
    Prompt

    1girl, breasts, shu \(arknights\), towel, horns, solo, dragon horns, sitting, dragon girl, onsen, long hair, dragon tail, large breasts, tail, multicolored hair, blonde hair, smile, moon, night, naked towel, looking at viewer, wet, cleavage, pointy ears, full moon, blue hair, sky, hair intakes, bare shoulders, white hair, streaked hair, earrings, water, thighs, blush, collarbone, partially submerged, very long hair, outdoors a painterly, semi-realistic illustration finished with thick visible brush strokes laid over soft airbrushed gradients, where forms keep a heavy, tactile volume instead of flat cel shading. Skin and similar surfaces are glazed with a thin oil-slick sheen, so narrow hard specular points and long bright highlights travel across them while the folds and creases stay finely readable. Lighting is low-key and directional — one warm key rakes in from the side, drawing a bright rim along edges and letting the rest fall into deep, richly saturated shadow, with faint bounce light and slightly colored shadows keeping the darks from going flat black. The palette stays muted, warm-neutral and low-saturation, with one small saturated accent; the frame is closed off by gentle corner vignetting. Rendering stays dense and meticulously detailed at the level of skin folds, fabric weave and small specular beads, and backgrounds are pushed into soft depth-of-field blur so the main shape reads crisply against them. <lora:nai1:1.0>

    Generation Settings

    Parameters used to generate this content

    Created with
    AUTOMATIC1111
    CFG Scale5
    Sampler
    Euler simple
    Seed1799796091
    Steps25
    Negative Prompt

    low quality, worst quality, blurry, jpeg artifacts, bad anatomy, worst hands, deformed hands, deformed fingers, deformed feet, deformed toes, extra limbs, extra arms, extra legs, extra fingers, extra digits, extra digit, fused fingers, missing limbs, missing arms, missing fingers, missing toes, wrong hands, ugly hands, ugly fingers, twisted hands

    Copies the original metadata text embedded by AUTOMATIC1111.

    Info
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    Created
    11/5/2026
    Source
    CivitAI
    Models Used

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