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    project_sivir, Smo0thL1nes, 1girl, solo, adult cybernetic woman with long white hair in a high ponytail, a complete angular black armored helmet with tall paired prongs, a glowing violet triangular visor and purple lower-face half mask. Preserve the fully armored masked head; no exposed human face. She wears a cropped rust-red bomber jacket over a gray knit shirt and plain navy trousers, preserving her full armored helmet, visor, half mask and gauntlets without original shoulder plates. In a shuttered retro arcade, she holds a single rejected brass token on one gloved fingertip beside a coin-return slot. Rows of colorful cabinets, patterned carpet, ceiling strip lights, a repair cart and a deep dark storefront occupy the room. Vertical waist-up low oblique portrait beside the cabinet, token below shoulder height, complete helmet and white ponytail, cabinet screens showing abstract game shapes rather than faces. The setting is fully illustrated from edge to edge, with substantial recognizable architecture, textured surfaces and depth around the character; the environment occupies the background. <lora:project_sivir_anima_r8:0.8> <lora:AnimaMythSmo0thL1nes:0.7>
    Prompt

    project_sivir, Smo0thL1nes, 1girl, solo, adult cybernetic woman with long white hair in a high ponytail, a complete angular black armored helmet with tall paired prongs, a glowing violet triangular visor and purple lower-face half mask. Preserve the fully armored masked head; no exposed human face. She wears a cropped rust-red bomber jacket over a gray knit shirt and plain navy trousers, preserving her full armored helmet, visor, half mask and gauntlets without original shoulder plates. In a shuttered retro arcade, she holds a single rejected brass token on one gloved fingertip beside a coin-return slot. Rows of colorful cabinets, patterned carpet, ceiling strip lights, a repair cart and a deep dark storefront occupy the room. Vertical waist-up low oblique portrait beside the cabinet, token below shoulder height, complete helmet and white ponytail, cabinet screens showing abstract game shapes rather than faces. The setting is fully illustrated from edge to edge, with substantial recognizable architecture, textured surfaces and depth around the character; the environment occupies the background. <lora:project_sivir_anima_r8:0.8> <lora:AnimaMythSmo0thL1nes:0.7>

    Generation Settings

    Parameters used to generate this content

    Created with
    AUTOMATIC1111
    CFG Scale1.5
    Sampler
    Euler a
    Seed2124845551665983
    Steps10
    Negative Prompt

    3d render, cgi, unreal engine, octane render, worst quality, low quality, blurry, cropped head, extra limbs, extra fingers, malformed hands, extra people, text, watermark, logo, blank background, white background, transparent background, isolated character, empty void, flat empty wall, extra people, duplicate character, exposed face, bare mouth, visible human nose, bare head, human hair covering visor, duplicate helmet, extra crossblades, original dark armored bodysuit, original long armored coat tails, original shoulder plates

    Copies the original metadata text embedded by AUTOMATIC1111.

    Info
    Image
    Likes
    6
    Created
    10/21/2026
    Base Model
    Anima
    Creator
    Graceus777
    Source
    CivitAI
    Models Used

    AI models used to generate this content

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