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    C4SS4NDR4D1M1TR3SCU, In-game screenshot, RE Engine render, 3D digital art, Subsurface scattering skin, ambient occlusion, Substance Painter textures, ray-traced cinematic lighting, video game character model, high-fidelity CGI asset, real-time viewport render, Capcom character aesthetic.
crucially, her dress is completely dark and black.
crucially, her black eyeshadow is completely ruined and smudged stricktly.
crucially, her black eyeliner is strickly and severely smudged giving her a fully emaciated look.
heavily running straight downward under her eyes. The thick black eyeliner and dark mascara have entirely melted and bled into long, vertical charcoal-grey trails and dark smudged makeup tracks that streak dynamically down her pale porcelain cheeks, creating deep dark hollow rings around her eyes. Crucially, this upper facial area enforces a strict monochrome makeup layout, completely and unyieldingly avoiding any blood, zero red stains, and zero crimson splatters near her eyelids, forehead, or eyebrows, leaving the skin of her upper face detailed solely by the smeared black cosmetic lines with high-fidelity rendering precision.
In-game medium shot from the waist up, 3D digital art, Subsurface scattering skin, ambient occlusion, Substance Painter textures, ray-traced cinematic lighting, video game character model, high-fidelity CGI asset, real-time viewport render, Capcom character aesthetic. THE EYE-LEVEL THREE-QUARTER SHOT WITH KINETIC HAIR FLOW: The camera is positioned strictly at a standard eye-level height, focusing tightly in a close three-quarter profile layout. The character features a mature, slender, and voluptuous female physique with a deathly translucent white pale skin tone, captured in a tensed side posture. Her face features an intense, highly expressive sadistic expression, displaying a wide-mouthed maniacal grin with her teeth cleanly visible in a mocking laugh under wide glowing yellow-amber eyes. Crucially, her exceptionally long hair is captured dynamically flying, flowing, and expanding mid-air in a high-speed motion-freeze layout, simulating physical inertia. Crucially, the prompt enforces absolute zero description of her jewelry accessories or body fabrics to preserve the modular LoRA flexibility. CRUCIAL HARDCORE COAGULATED DARK METALLIC TEXTURE BLINDING: Crucially, her face, chin, mouth corners, bare neck, and upper bare chest bust skin are heavily covered in a thick layer of dry, caked, and coagulated dark maroon-black matte stains with a highly textured crust appearance, completely avoiding any wet or bright liquid reflections. The deep dark substance around her mouth is entirely dehydrated, dark as dried hematite, crusty, and dried into a heavy dark-brown matte finish with zero shine. Symmetrically, her facial cosmetics enforce a ruined look: her deep dark blackish-purple lipstick is forcefully smeared and smudged outward across her lower cheeks, combined with chaotic running black mascara tracks dripping down her pale skin under her eyes, capturing a visceral horror aesthetic. THE CASTLE CHAMBER ENVIRONMENT: The background completely replicates her private luxury bedroom from the Dimitrescu castle of Resident Evil Village, displaying the elegant white wardrobe with gold trim, the ornate gold chandelier hanging from the ceiling, and the vintage velvet chaise lounge over a patterned carpet. The entire gótico interior room is dimly lit under a warm, low-key candlelight setup, with the background layout completely lost in a heavy, smooth blurry bokeh depth-of-field layout with high-fidelity rendering precision until the very end.
Symmetrically, her mouth cosmetics enforce a dry, non-reflective horror aesthetic: her pitch-black matte lipstick is smeared outward across her chin and down her bare chest skin, with this entire lower dark substance meticulously designed to perfectly blend with the exact same solid matte pigment of her lip makeup, creating a single continuous, completely dehydrated layer of caked dark maroon-black stains with a raw, non-reflective soot-like texture that completely covers her mouth corners and upper bare chest bust with absolute zero liquid shine until the end.
CGI Photograph of a slender, skinny, ultra-pale-skinned young woman with a completely dusty, unclean dark hair. 
Her body complexion is completely slender with a defined thin waist and narrow shoulders.
The character is a slender, elegant, and softly curvy young woman with an extremely pale, deathly translucent white skin tone,
WEARABLE ATTENDANCE:
wearing a heavily Weathered dark dress with a low neckline.
Her smile is expressing pure evilness. 
The low-cut of her dress is revealing a black lace bra. black leather gloves on her hands.
Her makeup features a black-charcoal eyeliner Emphasizing her striking yellow eyes.
Her black lipstick is extremely glossy and reflective.
Crucially, her gothic hooded dress designed with extreme material degradation to ensure it looks completely weathered, prohibiting any clean or pristine fabrics. The long garment is tailored from an ancient, heavily decayed  burlap cotton canvas that is completely covered in a layer of dry grey dust, realistic dirt stains. Crucially, the clothing physics enforce deep structural wear: the fabric is frayed, threadbare, and riddled with tiny tattered holesand desintegrating loose hanging threads. 
Highly detailed skin texture with pores visible, photorealistic, HDR, 8K resolution, professional photography, sharp focus. Extremely detailed face.
Highly detailed skin texture with visible natural pores and a micro-layer of glistening sweat catching sharp pinpoint glares under the lens. Professional high-end studio photography, razor-sharp focus on the central interaction, beautiful depth of field with rich textile and skin contrast, completely free of digital artifacts.
    Prompt

    C4SS4NDR4D1M1TR3SCU, In-game screenshot, RE Engine render, 3D digital art, Subsurface scattering skin, ambient occlusion, Substance Painter textures, ray-traced cinematic lighting, video game character model, high-fidelity CGI asset, real-time viewport render, Capcom character aesthetic. crucially, her dress is completely dark and black. crucially, her black eyeshadow is completely ruined and smudged stricktly. crucially, her black eyeliner is strickly and severely smudged giving her a fully emaciated look. heavily running straight downward under her eyes. The thick black eyeliner and dark mascara have entirely melted and bled into long, vertical charcoal-grey trails and dark smudged makeup tracks that streak dynamically down her pale porcelain cheeks, creating deep dark hollow rings around her eyes. Crucially, this upper facial area enforces a strict monochrome makeup layout, completely and unyieldingly avoiding any blood, zero red stains, and zero crimson splatters near her eyelids, forehead, or eyebrows, leaving the skin of her upper face detailed solely by the smeared black cosmetic lines with high-fidelity rendering precision. In-game medium shot from the waist up, 3D digital art, Subsurface scattering skin, ambient occlusion, Substance Painter textures, ray-traced cinematic lighting, video game character model, high-fidelity CGI asset, real-time viewport render, Capcom character aesthetic. THE EYE-LEVEL THREE-QUARTER SHOT WITH KINETIC HAIR FLOW: The camera is positioned strictly at a standard eye-level height, focusing tightly in a close three-quarter profile layout. The character features a mature, slender, and voluptuous female physique with a deathly translucent white pale skin tone, captured in a tensed side posture. Her face features an intense, highly expressive sadistic expression, displaying a wide-mouthed maniacal grin with her teeth cleanly visible in a mocking laugh under wide glowing yellow-amber eyes. Crucially, her exceptionally long hair is captured dynamically flying, flowing, and expanding mid-air in a high-speed motion-freeze layout, simulating physical inertia. Crucially, the prompt enforces absolute zero description of her jewelry accessories or body fabrics to preserve the modular LoRA flexibility. CRUCIAL HARDCORE COAGULATED DARK METALLIC TEXTURE BLINDING: Crucially, her face, chin, mouth corners, bare neck, and upper bare chest bust skin are heavily covered in a thick layer of dry, caked, and coagulated dark maroon-black matte stains with a highly textured crust appearance, completely avoiding any wet or bright liquid reflections. The deep dark substance around her mouth is entirely dehydrated, dark as dried hematite, crusty, and dried into a heavy dark-brown matte finish with zero shine. Symmetrically, her facial cosmetics enforce a ruined look: her deep dark blackish-purple lipstick is forcefully smeared and smudged outward across her lower cheeks, combined with chaotic running black mascara tracks dripping down her pale skin under her eyes, capturing a visceral horror aesthetic. THE CASTLE CHAMBER ENVIRONMENT: The background completely replicates her private luxury bedroom from the Dimitrescu castle of Resident Evil Village, displaying the elegant white wardrobe with gold trim, the ornate gold chandelier hanging from the ceiling, and the vintage velvet chaise lounge over a patterned carpet. The entire gótico interior room is dimly lit under a warm, low-key candlelight setup, with the background layout completely lost in a heavy, smooth blurry bokeh depth-of-field layout with high-fidelity rendering precision until the very end. Symmetrically, her mouth cosmetics enforce a dry, non-reflective horror aesthetic: her pitch-black matte lipstick is smeared outward across her chin and down her bare chest skin, with this entire lower dark substance meticulously designed to perfectly blend with the exact same solid matte pigment of her lip makeup, creating a single continuous, completely dehydrated layer of caked dark maroon-black stains with a raw, non-reflective soot-like texture that completely covers her mouth corners and upper bare chest bust with absolute zero liquid shine until the end. CGI Photograph of a slender, skinny, ultra-pale-skinned young woman with a completely dusty, unclean dark hair. Her body complexion is completely slender with a defined thin waist and narrow shoulders. The character is a slender, elegant, and softly curvy young woman with an extremely pale, deathly translucent white skin tone, WEARABLE ATTENDANCE: wearing a heavily Weathered dark dress with a low neckline. Her smile is expressing pure evilness. The low-cut of her dress is revealing a black lace bra. black leather gloves on her hands. Her makeup features a black-charcoal eyeliner Emphasizing her striking yellow eyes. Her black lipstick is extremely glossy and reflective. Crucially, her gothic hooded dress designed with extreme material degradation to ensure it looks completely weathered, prohibiting any clean or pristine fabrics. The long garment is tailored from an ancient, heavily decayed burlap cotton canvas that is completely covered in a layer of dry grey dust, realistic dirt stains. Crucially, the clothing physics enforce deep structural wear: the fabric is frayed, threadbare, and riddled with tiny tattered holesand desintegrating loose hanging threads. Highly detailed skin texture with pores visible, photorealistic, HDR, 8K resolution, professional photography, sharp focus. Extremely detailed face. Highly detailed skin texture with visible natural pores and a micro-layer of glistening sweat catching sharp pinpoint glares under the lens. Professional high-end studio photography, razor-sharp focus on the central interaction, beautiful depth of field with rich textile and skin contrast, completely free of digital artifacts.

    Generation Settings

    Parameters used to generate this content

    Created with
    AUTOMATIC1111
    CFG Scale1
    Sampler
    Euler a
    Seed28834724644053
    Steps13
    Negative Prompt

    unknown

    Copies the original metadata text embedded by AUTOMATIC1111.

    Info
    Image
    Likes
    1
    Created
    10/20/2026
    Base Model
    Krea 2
    Creator
    Li3sOfPaul
    Source
    CivitAI
    Actions