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    Create a completely new illustration of the exact same DNF character, Battle Support Commander (战勤统帅), using both uploaded official reference images.
This image must introduce a camera viewpoint that is clearly different from the original official illustration. The original artwork already uses a dynamic three-quarter view, so do not reproduce that same viewing direction or merely adjust the original pose.
The target is a near-frontal view from a distinctly low camera looking upward. Preserve the exact character identity, official colors, clothing design, material appearance, and commercial illustration style while reconstructing the figure for this new viewpoint.
1. HIGHEST PRIORITY: CHARACTER IDENTITY AND OFFICIAL ARTWORK FIDELITY
The character's identity and fidelity to the original artwork's colors, materials, and rendering quality are the highest priorities.
Use the full-character official illustration as the primary reference for her identity, original hairstyle, costume design, equipment, body proportions, colors, materials, lighting, shading, linework, and overall rendering style.
Use the official facial close-up as a supplementary identity reference. Preserve her recognizable face shape, eyes, eyebrows, nose, mouth, facial proportions, and distinctive appearance. Do not redesign her or substitute a similar-looking anime character.
Faithfully reproduce the original DNF Korean MMORPG commercial illustration aesthetic. Preserve the original palette and color relationships, skin tones, blue uniform, white inner collar details, black fitted base garment, coat colors, equipment colors, hair color, material rendering, highlights, shadows, line quality, edge definition, and painted texture.
Do not darken the blue uniform, shift the hair color, change the original materials, invent costume details, or replace the original rendering with generic anime shading, excessive smoothing, photorealism, or a 3D-render appearance.
The official references define the character and her visual design, not the camera position or the new pose.
2. CAMERA: DISTINCTLY LOW-ANGLE, NEAR-FRONTAL VIEW
Position the camera below the character's upper torso, approximately around waist level, and aim it upward toward her. Use a clearly noticeable upward viewing angle of approximately 20–25 degrees.
The camera must look upward at the character. This is the opposite vertical perspective to the earlier elevated C05 view.
Orient the character nearly directly toward the camera, with only a small natural turn of approximately 10–20 degrees away from a perfectly frontal orientation.
Do not use the original illustration's dynamic three-quarter viewing direction. Do not turn the character into another pronounced three-quarter view. Both sides of her face should remain substantially visible, and the chest should be oriented almost toward the camera.
The low viewpoint must be evident in the projected shapes of the head, chin, shoulders, collar, chest, and torso. The camera should naturally reveal more of the underside of the chin and the lower-facing surfaces of the upper body than an ordinary eye-level image.
Reconstruct the entire character from this low camera position. Do not simulate a low-angle view by merely lifting the character's chin, leaning her backward, or changing her gaze while retaining the original camera perspective.
Keep her head and neck naturally aligned with her torso. She should not have to look upward dramatically just because the camera is below her.
Use a vertical 4:5 composition at 1024 × 1280 resolution, framing the character from the top of her head to approximately the middle of her thighs.
3. ANATOMY AND BODY PROPORTIONS
Construct a coherent three-dimensional human figure for the low camera viewpoint.
The head, neck, shoulders, rib cage, waist, and pelvis must remain naturally connected. Preserve the character's original body proportions and feminine physique.
Ensure that the actual shoulder joints connect correctly to the torso and upper arms. The chest and back must form opposite surfaces of the same rib cage, with believable depth and continuous anatomical alignment.
Do not make the torso excessively thin, flattened, or elongated. Do not shift the chest forward relative to the head and neck, distort the shoulders, or compress the upper body to accommodate the new camera perspective.
Use natural perspective foreshortening rather than exaggerating body parts. The lower camera may change the apparent proportions of the head, shoulders, chest, and waist, but these changes must be coherent and believable.
Keep the head, neck, and torso aligned without extreme backward leaning, excessive chin lifting, or unnatural spinal curvature.
4. OUTER COAT AND ORIGINAL COSTUME
Preserve the original costume shown in the official references, including the distinctive large coat draped over the shoulders, its oversized collar, the blue uniform, white inner collar details, black fitted base garment, gloves, shoes where visible, belt, holster, pistol, and asymmetric skirt.
The coat must remain the original shoulder-draped garment. It must not become a cape, cloak, fitted blazer, or redesigned outer garment.
Reconstruct the coat and uniform for the low camera angle. Their visible surfaces, folds, overlaps, and depth relationships must follow the same perspective as the underlying body.
Do not mechanically reproduce the original coat's wind-swept silhouette where it conflicts with the new viewpoint. Preserve the original design while allowing the fabric to hang and fold naturally.
The oversized coat collar must retain its original construction and material. Do not enlarge it arbitrarily, let it float away from the shoulders, or distort the underlying anatomy to accommodate it.
Preserve the blue uniform's original color, design, material, and relationship to the black base garment. Do not darken the blue uniform or replace the fabric with leather or latex.
5. ORIGINAL HAIRSTYLE AND FACE
Preserve the character's extrem
    Prompt

    Create a completely new illustration of the exact same DNF character, Battle Support Commander (战勤统帅), using both uploaded official reference images. This image must introduce a camera viewpoint that is clearly different from the original official illustration. The original artwork already uses a dynamic three-quarter view, so do not reproduce that same viewing direction or merely adjust the original pose. The target is a near-frontal view from a distinctly low camera looking upward. Preserve the exact character identity, official colors, clothing design, material appearance, and commercial illustration style while reconstructing the figure for this new viewpoint. 1. HIGHEST PRIORITY: CHARACTER IDENTITY AND OFFICIAL ARTWORK FIDELITY The character's identity and fidelity to the original artwork's colors, materials, and rendering quality are the highest priorities. Use the full-character official illustration as the primary reference for her identity, original hairstyle, costume design, equipment, body proportions, colors, materials, lighting, shading, linework, and overall rendering style. Use the official facial close-up as a supplementary identity reference. Preserve her recognizable face shape, eyes, eyebrows, nose, mouth, facial proportions, and distinctive appearance. Do not redesign her or substitute a similar-looking anime character. Faithfully reproduce the original DNF Korean MMORPG commercial illustration aesthetic. Preserve the original palette and color relationships, skin tones, blue uniform, white inner collar details, black fitted base garment, coat colors, equipment colors, hair color, material rendering, highlights, shadows, line quality, edge definition, and painted texture. Do not darken the blue uniform, shift the hair color, change the original materials, invent costume details, or replace the original rendering with generic anime shading, excessive smoothing, photorealism, or a 3D-render appearance. The official references define the character and her visual design, not the camera position or the new pose. 2. CAMERA: DISTINCTLY LOW-ANGLE, NEAR-FRONTAL VIEW Position the camera below the character's upper torso, approximately around waist level, and aim it upward toward her. Use a clearly noticeable upward viewing angle of approximately 20–25 degrees. The camera must look upward at the character. This is the opposite vertical perspective to the earlier elevated C05 view. Orient the character nearly directly toward the camera, with only a small natural turn of approximately 10–20 degrees away from a perfectly frontal orientation. Do not use the original illustration's dynamic three-quarter viewing direction. Do not turn the character into another pronounced three-quarter view. Both sides of her face should remain substantially visible, and the chest should be oriented almost toward the camera. The low viewpoint must be evident in the projected shapes of the head, chin, shoulders, collar, chest, and torso. The camera should naturally reveal more of the underside of the chin and the lower-facing surfaces of the upper body than an ordinary eye-level image. Reconstruct the entire character from this low camera position. Do not simulate a low-angle view by merely lifting the character's chin, leaning her backward, or changing her gaze while retaining the original camera perspective. Keep her head and neck naturally aligned with her torso. She should not have to look upward dramatically just because the camera is below her. Use a vertical 4:5 composition at 1024 × 1280 resolution, framing the character from the top of her head to approximately the middle of her thighs. 3. ANATOMY AND BODY PROPORTIONS Construct a coherent three-dimensional human figure for the low camera viewpoint. The head, neck, shoulders, rib cage, waist, and pelvis must remain naturally connected. Preserve the character's original body proportions and feminine physique. Ensure that the actual shoulder joints connect correctly to the torso and upper arms. The chest and back must form opposite surfaces of the same rib cage, with believable depth and continuous anatomical alignment. Do not make the torso excessively thin, flattened, or elongated. Do not shift the chest forward relative to the head and neck, distort the shoulders, or compress the upper body to accommodate the new camera perspective. Use natural perspective foreshortening rather than exaggerating body parts. The lower camera may change the apparent proportions of the head, shoulders, chest, and waist, but these changes must be coherent and believable. Keep the head, neck, and torso aligned without extreme backward leaning, excessive chin lifting, or unnatural spinal curvature. 4. OUTER COAT AND ORIGINAL COSTUME Preserve the original costume shown in the official references, including the distinctive large coat draped over the shoulders, its oversized collar, the blue uniform, white inner collar details, black fitted base garment, gloves, shoes where visible, belt, holster, pistol, and asymmetric skirt. The coat must remain the original shoulder-draped garment. It must not become a cape, cloak, fitted blazer, or redesigned outer garment. Reconstruct the coat and uniform for the low camera angle. Their visible surfaces, folds, overlaps, and depth relationships must follow the same perspective as the underlying body. Do not mechanically reproduce the original coat's wind-swept silhouette where it conflicts with the new viewpoint. Preserve the original design while allowing the fabric to hang and fold naturally. The oversized coat collar must retain its original construction and material. Do not enlarge it arbitrarily, let it float away from the shoulders, or distort the underlying anatomy to accommodate it. Preserve the blue uniform's original color, design, material, and relationship to the black base garment. Do not darken the blue uniform or replace the fabric with leather or latex. 5. ORIGINAL HAIRSTYLE AND FACE Preserve the character's extrem

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    Created
    10/12/2026
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    CivitAI
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