Subtle video game event-card idle animation. The character maintains the exact original pose and composition throughout the entire video, as if posing for a promotional character illustration. The body remains completely stationary. No walking, no shifting weight, no changing pose, no torso movement, no arm movement, no hand movement, no head movement, no body sway, no gestures, no mouth movement. Only extremely subtle idle life animation: * very small, slow natural breathing * occasional quick, natural eye blink * extremely slight movement of a few loose hair strands * tiny, almost imperceptible secondary motion The breathing movement is minimal and localized, never enough to noticeably change the character's pose or silhouette. Blinks happen quickly and naturally, not in slow motion. The character should feel like a beautifully illustrated game event card that has been gently brought to life, rather than a character performing an animation. Static locked-off camera. Identical framing for the entire video. No camera pan, no tilt, no zoom, no dolly, no camera shake, no parallax movement, no reframing. No environmental movement unless extremely subtle and necessary. Absolute minimum motion. The majority of the image remains visually static. Preserve the original character design, pose, facial expression, clothing, proportions, composition, and framing exactly. Smooth, calm, restrained idle animation. Seamless looping. <sound> Very subtle, cinematic ambient background with a soft, restrained musical bed. Sparse and spacious arrangement with delicate sustained pads, faint shimmering textures, and a few soft melodic tones. The music should feel sophisticated, emotional, ethereal, and understated, like the background ambience of a premium character event card in a modern fantasy RPG. Extremely low musical intensity. Slow tempo or nearly beatless. No strong rhythm, no drums, no percussion-heavy elements, no dramatic buildup, no action music, no large orchestral swell. Very subtle environmental ambience beneath the music: a faint airy atmosphere, gentle room tone, and occasional barely audible soft wind-like texture. The ambience should remain unobtrusive and should never compete with the character. The overall sound should feel intimate, polished, mysterious, and calm, creating the impression that a still character illustration has quietly come to life. Smooth continuous ambience with no abrupt transitions. Seamless looping. No vocals, no dialogue, no sound effects, no loud accents, no human sounds, only music and environmental sounds.
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