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    Half-Life 2 beta, HL2 concept art, dark and gritty, brown cliffs in the distance, seafloor, dystopian wasteland, anor londo, city, buildings made from white stone, stone arches, cathedrals, evening sky, brown sky visible below dark clouds, ((beams of light poking through the clouds, godrays, light shafts, low-angle evening sunlight, orange-yellow sunlight shading the scene from an angle, high shot, helicopter shot)), ((best lighting, best shadows, two-tone colour scheme, dramatic lighting, gorgeous landscape, extremely high detail, biblical painting))
    Prompt

    Half-Life 2 beta, HL2 concept art, dark and gritty, brown cliffs in the distance, seafloor, dystopian wasteland, anor londo, city, buildings made from white stone, stone arches, cathedrals, evening sky, brown sky visible below dark clouds, ((beams of light poking through the clouds, godrays, light shafts, low-angle evening sunlight, orange-yellow sunlight shading the scene from an angle, high shot, helicopter shot)), ((best lighting, best shadows, two-tone colour scheme, dramatic lighting, gorgeous landscape, extremely high detail, biblical painting))

    Generation Settings

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    ComfyUI
    CFG Scale5
    Sampler
    dpmpp_3m_sde_gpu
    Seed560383226695844
    Steps40
    Negative Prompt

    odd proportions, bad anatomy, bad hands, (lack of detail, clean, flat walls, flat lighting, low contrast, poorly lit, fullbright, no shadows), (pink)

    ComfyUI Workflow

    The node graph used to generate this content — pan and zoom to explore, or download it to run in ComfyUI.

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    Created
    6/3/2025
    Source
    CivitAI
    Models Used

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