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    ASWA, common room, at night, faded institutional green walls, dirty off-white tile, cold flickering caged fluorescent lights mixed with warm amber night lights, wire-mesh windows showing black night outside, mismatched worn brown leather and institutional armchairs arranged in a loose circle around the perimeter, dark switched-off CRT television against a side wall, low rear table with vintage board-game pieces and boxes with blurred unreadable markings, stainless steel trim, recently abandoned but still powered, liminal silent unsettling atmosphere, cinematic lighting, realistic decay, exact center completely empty and unobstructed
    Prompt

    ASWA, common room, at night, faded institutional green walls, dirty off-white tile, cold flickering caged fluorescent lights mixed with warm amber night lights, wire-mesh windows showing black night outside, mismatched worn brown leather and institutional armchairs arranged in a loose circle around the perimeter, dark switched-off CRT television against a side wall, low rear table with vintage board-game pieces and boxes with blurred unreadable markings, stainless steel trim, recently abandoned but still powered, liminal silent unsettling atmosphere, cinematic lighting, realistic decay, exact center completely empty and unobstructed

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    CFG Scale1
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    deis
    Seed42
    Steps20
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    Created
    10/5/2026
    Source
    CivitAI
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