
A 2D background for a point-and-click adventure game. Strict frontal perspective, straight-on view, flat 2D plane, orthographic projection, painted theater stage backdrop, layered 2D cutout style. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth. The art style is a flat, hand-painted 2D illustration with a diorama feel. Heavy black vignette around all edges, strong dark vignette on the left and right sides and all borders, framing the scene in deep shadows. Post-Soviet era, night, small residential neighborhood with multi-story panel apartment blocks. Focal point on a single apartment building entrance (podezd): heavy metal door, concrete steps, small canopy, intercom or code lock, dim yellow streetlight above. Empty, no people. Starry night sky. Dim streetlights casting weak pools of light. Typical post-Soviet details: worn concrete, graffiti, benches, trash bins, bare trees, empty playground in the background. Muted cold color palette with yellow-orange streetlight accents. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth. The art style is a flat, hand-painted 2D illustration with a diorama feel, similar to classic LucasArts or modern indie point-and-click games. No photorealism, no 3D rendering.<lora:FranBowGameStyle_Krea2_krea2_3374228_epoch_12:0.95>
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