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    A 2D background for a point-and-click adventure game. Strict frontal perspective, straight-on view, flat 2D plane, orthographic projection, painted theater stage backdrop, layered 2D cutout style. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth. The art style is a flat, hand-painted 2D illustration with a diorama feel. Heavy black vignette around all edges, strong dark vignette on the left and right sides and all borders, framing the scene in deep shadows.
Interior of a post-Soviet apartment hallway (prihozhaya), renovated and clean, evening. View directly facing the entrance wall: a heavy iron entrance door (metal, with peephole, handle, upholstered on the inside) centered or slightly off-center, leading to the stairwell. On the left, a wooden interior door. All elements flat, parallel to the viewer, no receding lines, no perspective depth. Typical furniture: a wall-mounted coat rack with hooks and a shelf above, a shoe cabinet or rack below, a rectangular mirror on the wall, a small bench or stool for shoes, a runner rug on the floor. Clean wallpaper with a subtle pattern or painted walls, no damage, no peeling, no stains. A simple ceiling light fixture casting warm light. Clean linoleum or parquet floor. No garbage, no clutter, no mess. Muted warm color palette. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth. The art style is a flat, hand-painted 2D illustration with a diorama feel, similar to classic LucasArts or modern indie point-and-click games. No photorealism, no 3D rendering.<lora:FranBowGameStyle_Krea2_krea2_3374228_epoch_12:0.65>
    Prompt

    A 2D background for a point-and-click adventure game. Strict frontal perspective, straight-on view, flat 2D plane, orthographic projection, painted theater stage backdrop, layered 2D cutout style. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth. The art style is a flat, hand-painted 2D illustration with a diorama feel. Heavy black vignette around all edges, strong dark vignette on the left and right sides and all borders, framing the scene in deep shadows. Interior of a post-Soviet apartment hallway (prihozhaya), renovated and clean, evening. View directly facing the entrance wall: a heavy iron entrance door (metal, with peephole, handle, upholstered on the inside) centered or slightly off-center, leading to the stairwell. On the left, a wooden interior door. All elements flat, parallel to the viewer, no receding lines, no perspective depth. Typical furniture: a wall-mounted coat rack with hooks and a shelf above, a shoe cabinet or rack below, a rectangular mirror on the wall, a small bench or stool for shoes, a runner rug on the floor. Clean wallpaper with a subtle pattern or painted walls, no damage, no peeling, no stains. A simple ceiling light fixture casting warm light. Clean linoleum or parquet floor. No garbage, no clutter, no mess. Muted warm color palette. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth. The art style is a flat, hand-painted 2D illustration with a diorama feel, similar to classic LucasArts or modern indie point-and-click games. No photorealism, no 3D rendering.<lora:FranBowGameStyle_Krea2_krea2_3374228_epoch_12:0.65>

    Generation Settings

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    Created with
    AUTOMATIC1111
    CFG Scale1.4
    Sampler
    Euler
    Seed751465305546014
    Steps10

    Copies the original metadata text embedded by AUTOMATIC1111.

    Info
    Image
    Likes
    4
    Created
    10/2/2026
    Base Model
    Krea 2
    Source
    CivitAI
    Models Used

    AI models used to generate this content

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