
A 2D background for a point-and-click adventure game. Strict frontal perspective, straight-on view, flat 2D plane, orthographic projection, painted theater stage backdrop, layered 2D cutout style. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth. The art style is a flat, hand-painted 2D illustration with a diorama feel. Heavy black vignette around all edges, strong dark vignette on the left and right sides and all borders, framing the scene in deep shadows. Interior of a post-Soviet apartment living room at night, 2005–2010 era. View directly facing the main wall, no receding room. Large wall unit (stenka-servant) with glass doors, shelves, books, crystal, souvenirs, and a LEGO constructor set inside. Plasma TV on the wall unit or stand. DVD player, PlayStation 2/3 console, game cases, CD/DVD discs. Sofa with plaid and cushions, coffee table with remote controls, magazines, cups. Carpet hanging on the wall, rug on the floor. Vacuum cleaner standing in the corner. Floor lamp, dim chandelier. Window with curtains, night outside, dim streetlight. Modern 2005–2010 items: laptop, mobile phone, MP3 player, digital camera, Wi-Fi router. Faded wallpaper, mixed old and modern. Dim warm light, deep shadows. No people, empty. Muted post-Soviet color palette. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth, no receding room, all furniture parallel to the viewer. The art style is a flat, hand-painted 2D illustration with a diorama feel, similar to classic LucasArts or modern indie point-and-click games. No photorealism, no 3D rendering.<lora:FranBowGameStyle_Krea2_krea2_3374228_epoch_12:0.95>
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