
A 2D background for a point-and-click adventure game. Strict frontal perspective, straight-on view, flat 2D plane, orthographic projection, painted theater stage backdrop, layered 2D cutout style. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth. The art style is a flat, hand-painted 2D illustration with a diorama feel. Heavy black vignette around all edges, strong dark vignette on the left and right sides and all borders, framing the scene in deep shadows. Interior of a small post-Soviet apartment kitchen at night. View directly facing the main wall, no receding kitchen. Old enameled gas stove with oven, small kitchen table with oilcloth, wooden stools. Vintage Soviet refrigerator (ZIL or Biryusa) with magnets. Wall-mounted and floor kitchen cabinets, some with glass doors. Sink with faucet, towel hanging. Electric kettle, dishes, cups, jars, canned food on shelves. Radio or small TV on the fridge. Wall clock. Linoleum floor, small rug. Faded wallpaper, painted walls, tiles near stove and sink. Window with curtains, night outside, dim streetlight. Single weak ceiling bulb, warm but very dim light, shadows in corners. Gas water heater on wall. Trash bin under sink. Hanging utensils. Bread, jar of pickles on table. No people, empty. Muted post-Soviet color palette. No isometric view, no 3/4 perspective, no vanishing point, no 3D depth, no receding kitchen, no perspective on counters, all furniture parallel to the viewer. The art style is a flat, hand-painted 2D illustration with a diorama feel, similar to classic LucasArts or modern indie point-and-click games. No photorealism, no 3D rendering.<lora:FranBowGameStyle_Krea2_krea2_3374228_epoch_12:0.95>
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