
2D background for a point-and-click adventure game, strict frontal perspective, straight-on view, flat 2D plane, orthographic projection, painted theater stage backdrop, layered 2D cutout style. A creepy abandoned one-story wooden house deep in a dark spruce forest at night. Tall dark pine and spruce trees frame the scene symmetrically on both sides. Dead brown grass covers the foreground ground. Several broken children's toys — a cracked porcelain doll, a torn stuffed bear, a rusted toy truck — scattered in the brown grass near the house. An old abandoned rusted car sits to one side of the house, half-swallowed by overgrowth. Several fallen wooden crosses lean at odd angles in the midground, as if from a forgotten graveyard. A crooked tilting wooden fence runs horizontally across the composition. On the distant horizon, a small scattered pile of old yellowed books lies open and scattered on the ground. Night sky, no moon visible, thick overcast clouds, faint sickly greenish-grey ambient light. Deep shadows, muted desaturated palette with cold blue-grey tones, sickly amber highlights on the windows of the house. Ominous, eerie, unsettling atmosphere. Hand-painted gouache and acrylic texture, visible brushstrokes, muted earthy colors, dark forest greens, deep browns, faded ochres. No characters, no text, no UI elements, wide horizontal composition 16:9.<lora:FranBowGameStyle_Krea2_krea2_3374228_epoch_12:0.88>
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