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    Prompt

    For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced as the first frame in the video. Ensure character remains distinct and fully formed throughout, consistent identity, appearance, clothing, proportions and colors, stable silhouettes and textures. Video has stable and coherent structure and perspective, nuanced lighting, clean depth separation, and polished detail. [Storyboard] At 00:00:000, extreme close‑up, side angle, two soldiers wearing sctrran bulky CMC power armor, heavy shoulder pauldrons, armored boots, both with golden visors reflecting muzzle flashes, one crouched behind concrete barrier firing, other standing providing overwatch, spent casings ejecting, muzzle glow illuminating visors, dark environment with bright gunfire; at 00:02:500, the crouched soldier’s rifle clicks empty; he taps the standing soldier’s pauldron, who immediately steps forward, laying down a suppressing burst. The crouched soldier performs a tactile reload, swapping magazines by touch, his golden visor never leaving the barrier’s edge; at 00:05:000, a flare arcs overhead, bathing the scene in strobing white light. The standing soldier’s visor reflects the flare, and he spots a muzzle flash from a second‑story window. He returns fire, the barrier chipping, concrete dust filling the air; at 00:07:500, the crouched soldier, now reloaded, rises to a kneeling position, both soldiers firing in alternating bursts. A rocket streaks past, exploding behind them, the concussion rocking the camera but neither soldier flinches, their golden visors steady; at 00:09:500, the enemy fire ceases. Both soldiers lower their rifles in unison, visors scanning the smoke‑filled street, the only movement the slow drift of embers and the occasional cascade of spent casings. [Soundscape] Night ambience, rapid gauss fire, metallic clack of reloading, flare hiss, rocket whoosh and explosion, concrete chips falling, armor servos, then silence broken by distant wind and the tick of cooling metal. No music.

    Generation Settings

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    ComfyUI
    CFG Scale1
    Sampler
    res_multistep
    Seed12531546006331
    Steps8
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    Info
    Video
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    Created
    10/3/2026
    Source
    CivitAI
    Models Used

    AI models used to generate this content

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