
Create a completely new full-body illustration of the exact same character. Use the three uploaded reference images only for character identity and rendering. Image 1: reference for the complete character design, clothing, hairstyle, body proportions, and original colors. Image 2: close-up reference for facial identity and the character's actual painting, skin rendering, hair rendering, shadows, highlights, and color treatment. Image 3: mirrored close-up of the same character, used only as an additional identity and rendering reference. Preserve the exact same character identity, facial features, hairstyle, hair color, clothing, accessories, body proportions, original colors, and actual painting/rendering method. Keep the vivid, clean, polished Korean commercial game illustration color language associated with Dungeon & Fighter (DNF): controlled saturation, clear color separation, colored shadows, clean highlights, strong value hierarchy, selective high-saturation accents, and controlled warm-cool contrast. Do not copy any reference pose, head orientation, gaze, camera angle, perspective, framing, or composition. NEW CROUCHING POSE Create a completely new low crouching pose. The entire body must be clearly oriented toward the viewer’s LEFT side of the image. The hips, waist, ribcage, shoulders, and chest must all visibly rotate toward the viewer’s LEFT. The torso must be in a strong three-quarter orientation toward the viewer’s LEFT, approximately 45 degrees or more. The character must NOT face the viewer frontally. The shoulders must clearly point toward the viewer’s LEFT. The body orientation must be obvious at first glance. This is a new pose, not a small adjustment of the reference pose. HEAD Turn the head even further toward the viewer’s LEFT. The head must follow the same overall turning direction as the torso, while rotating farther so that the face approaches a strong three-quarter view or near-profile. The face must NOT face the viewer. The eyes must NOT look at the viewer. The eyes should look toward an off-screen point on the viewer’s LEFT. The chin should be neutral or slightly lowered. The head, neck, shoulders, and torso must form one natural rotational chain. Do not keep the head facing forward while only rotating the eyes. Do not keep the torso facing backward while only rotating the head. Both the body and the head must visibly turn together toward the viewer’s LEFT. CAMERA AND COMPOSITION Create a new camera angle that supports the new body orientation. Use a three-quarter camera positioned toward the viewer’s LEFT/front side of the character. Show enough of the chest, shoulder line, side of the torso, and face to clearly communicate the rotation. Use an asymmetric composition with the character positioned away from the exact center. Create clear depth and a strong diagonal through the crouching body. The final composition must be substantially different from the original reference images. IMPORTANT Do not mirror, flip, or reverse any reference image. Do not reproduce the original facial orientation. Do not reproduce the original direct eye contact. Do not reproduce the original slight upward head angle. Do not reproduce the reference body orientation. The character must remain the same person, but the entire pose and viewing direction must be newly designed. The final image should clearly show: crouching body turned toward the viewer’s LEFT + shoulders turned left + torso turned left + head turned further left + eyes looking left + a new three-quarter/near-profile facial view. Preserve the character identity, original painting method, original colors, and DNF-inspired rendering language. Everything about the character remains consistent. The body orientation, head orientation, gaze, camera, perspective, and composition must be substantially different.
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