
Use Image 4 as the primary reference for the successful crouching pose, character identity, rendering quality, colors, lighting, clothing, and overall finish. Preserve the same character, same crouching pose, same clothing, same body proportions, same rendering method, same color treatment, and the same polished DNF-inspired Korean commercial game illustration quality. The main purpose of this revision is to keep the successful crouching pose while creating a much more natural and believable change in body orientation, head orientation, and facial view. BODY ORIENTATION Do not keep the torso facing completely away from the viewer. Rotate the entire upper body partially back toward the viewer’s LEFT, creating a new three-quarter body orientation. The hips may remain relatively stable, but rotate the waist, ribcage, and shoulders together by approximately 25–40 degrees toward the viewer’s LEFT. The shoulders should visibly participate in the turn. Do not make the torso and head face completely opposite directions. Create a continuous rotational chain: hips → waist → torso → shoulders → neck → head The body should feel as though it is naturally turning to look toward something on the viewer’s LEFT. HEAD ROTATION After rotating the upper body, turn the head further toward the viewer’s LEFT, which is the character’s RIGHT side. The head should rotate approximately another 35–50 degrees relative to the shoulders, producing a strong overall head turn. Create a clear three-quarter facial view approaching a side view. The face must be substantially different from the original reference. The character must NOT return to the original frontal-facing composition. NATURAL NECK AND SHOULDERS The neck must connect naturally between the rotated shoulders and the turned head. Do not create an extreme angle between torso and head. Do not elongate the neck. Do not expose a long vertical section of neck beneath the back of the skull. Let the shoulders and upper torso rotate naturally with the head so that the neck only needs a moderate additional twist. The base of the neck must remain naturally connected to the shoulders and upper back. The head, neck, shoulders, and torso must read as one continuous anatomical structure. FACE AND GAZE Keep the same facial identity, facial anatomy, hairstyle, and character-defining features. However, the facial perspective must change substantially. The eyes must NOT look directly at the viewer. Let the gaze follow the new head direction toward an off-screen point on the viewer’s LEFT. Do not reproduce the original direct eye contact. Do not reproduce the original head tilt. The chin should remain approximately level or slightly lowered. Do not make the character look upward as in the original reference. NOT A MIRROR Do NOT horizontally mirror Image 4. Do NOT flip the image. Do NOT reverse left and right. Do NOT mirror the face or asymmetric character details. This is the same character physically rotating her torso, shoulders, neck, and head in three-dimensional space. All anatomical left-right relationships remain unchanged. POSE PRESERVATION Keep the successful crouching pose of Image 4 as much as possible. Keep the legs, hips, arms, clothing arrangement, and overall crouching structure stable. Only modify the upper-body orientation as necessary to create the natural turn. CAMERA AND COMPOSITION Keep the overall visual quality and successful composition of Image 4, but allow the camera relationship to shift naturally with the new body orientation. The new body turn and head turn should create a clearly different facial presentation without changing the character’s established proportions or rendering. FINAL TARGET The final result should look like: the same character naturally crouching, with her upper body partially turning toward the viewer’s LEFT and her head turning further in the same direction to look toward something off-screen. The body should rotate first, the shoulders should follow, and the head should complete the turn. This should create: a partially rotated torso + rotated shoulders + naturally twisted neck + strongly turned head + new three-quarter/near-profile face. Preserve the character identity, rendering, colors, DNF-inspired color language, clothing, and successful crouching pose. The key requirement is: Do not force the head to turn against a completely stationary torso. Rotate the body and head together as a connected anatomical system. The final result must have a clearly different face direction from the original reference while maintaining natural anatomy and a short, believable neck.
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