subject_definitions: <Subject 1> is the multi-armed figure in <Picture 1>, wearing white and gold hooded armor. <Subject 2> is the white-haired female elf in <Picture 2>, wearing black leather armor. <Video 1> is the reference video providing the strict motion skeleton, camera angles, and fight choreography. summary: [video editing + reference generation] The target video is a strict motion-transfer edit of <Video 1>. <Subject 1> and <Subject 2> precisely copy the movements of the original black-haired and brown-haired fighters, respectively. The original octagon is replaced by a ruined stone temple with glowing blue runes. retention_analysis: <Subject 1> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 5]): attribute_transfer - appearance and armor are applied to the defensive fighter's exact motion path. <Subject 2> (appears in [Shot 1], [Shot 2], [Shot 3], [Shot 4], [Shot 5], [Shot 6]): attribute_transfer - appearance and armor are applied to the attacking fighter's exact motion path. <Video 1>: partially_preserved - the precise combat maneuvers, collision physics, camera movements, and timing are strictly copied; only the characters and environment are replaced. detailed_description: The video uses a 3D-animated cinematic action style set in a moonlit ruined temple with crumbling masonry and glowing blue runes. [Shot 1] A medium shot tracks <Subject 1>, exactly mirroring the defensive floor posture from <Video 1>. <Subject 2> advances into frame, perfectly matching the original attacker's footwork. [Shot 2] At 00:01.000, the camera cuts wider. <Subject 2> drops into the exact rapid spinning low sweep from <Video 1>. <Subject 1> executes the precise backward dodge seen in the source, using multiple arms for balance. [Shot 3] At 00:02.500, the shot cuts to <Subject 2> launching the exact high kick from <Video 1>, violently pinning <Subject 1> against a crumbling stone pillar instead of a fence. [Shot 4] At 00:05.000, the camera cuts to a close-up of <Subject 2> looking down fiercely, perfectly matching the original attacker's head tilt and timing. [Shot 5] At 00:06.500, the shot cuts wide. <Subject 2> executes the precise high backflip off <Subject 1>'s body exactly as choreographed in <Video 1>. <Subject 1> collapses onto the stone rubble. [Shot 6] At 00:08.500, the camera cuts to a medium close-up. <Subject 2> smirks and dusts off her shoulder, strictly replicating the victorious final pose from <Video 1>. overall_soundscape: Heavy boots scrape against rough stone, matching the original footwork timing, punctuated by the swoosh of sweeping kicks and heavy impacts against ancient masonry. non_diegetic_music: Fast-paced orchestral combat music with driving war drums and aggressive strings.
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