Top-down orthographic cyberpunk battlemap of a mid-level corporate data-extraction facility hidden inside a dense neon megacity block. The map should depict a believable, interconnected infiltration site with both public-facing and secure internal areas. The southern entrance begins in a narrow rain-slick alley filled with dumpsters, pipes, vents, utility boxes, glowing signage, puddles, stacked crates, and a locked service door. The alley also connects to a small street-facing noodle bar or convenience kiosk that serves as the facility’s disguised public front. Inside, the front commercial space transitions into a back-office operations area with desks, terminals, storage shelves, security monitors, and a checkpoint gate. Beyond that is the main secure zone: a large server room with rows of illuminated data towers, cable trenches in the floor, coolant pipes, maintenance access panels, and at least one central control terminal worth fighting over. Include at least three additional connected areas: a cramped maintenance corridor full of exposed conduits, breaker panels, and ceiling access hatches; a security hub with reinforced doors, lockers, weapon storage, and surveillance equipment; and a loading bay or drone-delivery dock with cargo pallets, a rolling shutter door, and industrial machinery. Add vertical gameplay interest using multiple elevation changes: a raised catwalk or mezzanine overlooking part of the server room, a sunken maintenance channel or utility trench, and stairs or ladders that clearly connect these levels. Include at least two alternate paths to the objective, such as vents, maintenance passages, or a side entrance from the alley. Make the tactical features meaningful and readable: cover from desks, kiosks, crates, pillars, and machinery; chokepoints at security doors and corridors; hazardous terrain from electrified panels, leaking coolant, or sparking cables; transparent partitions or glass walls in some areas; and one partially destructible barrier or blast door. Include one hidden or less obvious route that a careful player could discover. The layout should feel dense but still playable, with clear room boundaries, strong contrast between public, industrial, and high-security spaces, and enough open floor area for miniature combat. The cyberpunk atmosphere should come through environmental storytelling: neon lighting, holographic advertisements, exposed tech infrastructure, grime, corporate sterility clashing with urban decay, and rainwater intrusion from the city outside. Strictly top-down orthographic view. Detailed cyberpunk RPG battlemap, clean readable floorplan, consistent scale, visually clear walkable paths, and strong differentiation between traversable, blocked, and hazardous terrain.
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