
First-person view from inside the hollow skull of a colossal infant crawling upside down across a bottomless purple sky, its teeth forming a crooked city skyline around the frame. Thousands of tiny low-poly office workers march along the infant’s tongue carrying glowing aquariums, while enormous goldfish with human legs fall upward into a rotating moon made of apartment windows. Every few metres, the environment abruptly changes texture from raw meat to floral wallpaper, handwritten arithmetic and blurry family photographs. Surreal late-1990s Japanese PlayStation dream-exploration game aesthetic, primitive polygonal geometry, bizarre scale discontinuities, warped low-resolution photo textures, affine texture swimming, visible seams, vertex jitter, unfiltered pixels, severe colour banding, flat lighting, rapidly shifting magenta and cyan fog, short draw distance, oppressive 4:3 game-screen framing, no HUD or visible player body.
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