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    First-person perspective in a completely flooded replica of a crowded Japanese shopping district, except the water behaves like solid ground and the buildings swim beneath it like enormous whales. Hundreds of vending machines grow from telephone poles like fruit, dispensing tiny screaming moons into the sky. A kilometer-tall grandmother wearing a business suit kneels behind the city and slowly opens her mouth, revealing another identical city inside it, where an even larger grandmother repeats the scene infinitely. Zebra-striped staircases pierce through the streets, upside-down taxis orbit a pulsing red cube, and every billboard displays the same badly stretched photograph of a sleeping dog. Authentic late-1990s console dream-simulator imagery, crude low-poly architecture, low-resolution photo collage textures, severe affine warping, wobbling vertices, broken depth cues, impossible nested scale, flat vertex colours, cyan underwater fog mixed with orange sodium light, harsh pixel edges, limited draw distance, 4:3 frame, no HUD and no visible player.
    Prompt

    First-person perspective in a completely flooded replica of a crowded Japanese shopping district, except the water behaves like solid ground and the buildings swim beneath it like enormous whales. Hundreds of vending machines grow from telephone poles like fruit, dispensing tiny screaming moons into the sky. A kilometer-tall grandmother wearing a business suit kneels behind the city and slowly opens her mouth, revealing another identical city inside it, where an even larger grandmother repeats the scene infinitely. Zebra-striped staircases pierce through the streets, upside-down taxis orbit a pulsing red cube, and every billboard displays the same badly stretched photograph of a sleeping dog. Authentic late-1990s console dream-simulator imagery, crude low-poly architecture, low-resolution photo collage textures, severe affine warping, wobbling vertices, broken depth cues, impossible nested scale, flat vertex colours, cyan underwater fog mixed with orange sodium light, harsh pixel edges, limited draw distance, 4:3 frame, no HUD and no visible player.

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    Created with
    AUTOMATIC1111
    CFG Scale1
    Sampler
    euler
    Seed216589981675791
    Steps8

    Copies the original metadata text embedded by AUTOMATIC1111.

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    Created
    8/23/2026
    Source
    CivitAI
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