
The viewer stands at eye level inside an endless supermarket built across the surface of a gigantic rotating human eyeball. Shelves contain only miniature houses, wet shoes and glass jars holding thunderstorms. Exactly twelve faceless cashiers with impossibly long arms form a spiral around a checkout conveyor carrying a sleeping blue elephant, a burning wedding cake and a tiny ocean with real waves. Beyond the automatic doors is a desert made from densely packed human ears, crossed by a railway train whose carriages are enormous white teeth. The sky periodically opens like an elevator door to reveal a second sky filled with upside-down bedrooms. Frenetic surrealism rendered as a forgotten experimental Japanese PS1 game, primitive angular models, stretched and misassigned textures, photographic fragments mapped onto crude geometry, texture wobble, z-fighting, clipping errors, jagged silhouettes, flat fluorescent lighting, alternating lime-green and crimson distance fog, extreme spatial incoherence, crunchy 240p pixels, 4:3 composition, no logos, readable labels or interface.
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