🎬 Loading...
    Prompt

    subject_definitions: <Subject 1> is the adult woman from <Picture 1>. Her facial identity, hairstyle, body proportions, clothing, and all recognizable visual details must remain consistent with <Picture 1> throughout the entire video. <Subject 2> is a large rough male thug in dark street clothes, already backed against a worn concrete wall at the beginning of the fight. summary: [reference generation + combat showcase] A 10-second high-impact wall beatdown designed specifically to showcase prfight1. <Subject 1> relentlessly pressures <Subject 2> against a wall through escalating body punches, head strikes, elbows, knees, and one decisive finishing blow. The action prioritizes clear strike trajectories, momentary contact, immediate separation, interrupted recovery, cumulative hit reactions, and synchronized impact audio. <Subject 2> never takes control of the exchange and never launches a clean counterattack. retention_analysis: <Subject 1> (appears throughout): fully_preserved - identity, hair, clothing, proportions, and recognizable details remain locked to <Picture 1>. <Subject 2> (appears throughout): consistently portrayed as the same large male thug; he remains trapped near the wall until the final knockdown. <Picture 1>: identity reference for <Subject 1>; preserve her appearance throughout all shots. detailed_description: prfight1, prfin1, The target video is a 10-second real-time combat showcase using trajectory-first choreography. prfight1 provides the speed and strike density; the choreography emphasizes readable attack paths, clear separation after contact, escalating hit reactions, recovery interruption, and heavy environmental feedback. No slow motion. [Shot 1] 00:00.000–00:03.200. The sequence opens in a medium-wide three-quarter view with <Subject 2> already backed against a rough concrete wall and <Subject 1> directly in front of him at striking distance. The camera gives a short controlled push toward them. <Subject 1> snaps a left jab across his mouth and recoils immediately. Before his head returns, she drives a right cross across his jaw, knocking his shoulders into the wall. As his weight settles awkwardly, she whips a fast low kick into the outside of his lead thigh. The kick lands and clears immediately; his leg buckles, his hips dip, and his balance shifts badly into the wall. He remains defensive and does not counter. [Shot 2] 00:03.200–00:06.400. Cut into a slightly tighter lateral medium shot. <Subject 2> is still recovering from the leg kick. <Subject 1> steps in and drives a front kick briefly into his abdomen, retracting at once as his torso folds toward the wall. Before he can straighten, she pivots and drives a side kick into his midsection. The kick pushes him flat against the concrete; his upper body slams back, his shoes skid, and his hands flare outward before he tries to shell up again. The camera tracks only slightly with the impact, keeping both bodies readable. [Shot 3] 00:06.400–00:10.000. Cut to a dynamic medium shot with a subtle forward push for the finish. <Subject 2> is still upright but badly compromised, one leg unstable and his guard loose. <Subject 1> steps back just enough to open space, then chops another low kick into his thigh to freeze his base. As he recoils and his head rises into the opening, she drives a right cross into his jaw and immediately whips a high left roundhouse kick across the side of his head. The kick clears the contact line instantly while his body continues reacting on its own. His head turns first, his shoulders twist away from the wall, his feet lose alignment, and he slides sideways off the concrete before collapsing heavily to the floor. The camera follows his fall only far enough to show the full knockdown, then lifts back to <Subject 1> standing in control and breathing hard. non_diegetic_music: N/A

    Generation Settings

    Parameters used to generate this content

    Created with
    ComfyUI
    Sampler
    res_multistep
    Seed6
    Steps10
    ComfyUI Workflow

    The node graph used to generate this content — pan and zoom to explore, or download it to run in ComfyUI.

    Info
    Video
    Likes
    4
    Created
    8/12/2026
    Base Model
    MiniMax H3
    Creator
    FourBunny
    Source
    CivitAI
    Models Used

    AI models used to generate this content

    Actions