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    This is a luminous polished 2.5D semi-realistic anime fantasy game key visual with delicate character design, graceful and confident linework, smooth cel-inspired shading, and softly painted color gradients. The rendering preserves an elegant anime illustration foundation while incorporating more pronounced semi-realistic CG modeling, softly sculpted facial planes, refined material definition, and coherent dimensional depth. Use smooth three-dimensional color modeling to give the face, hair, fabric, ornaments, and water a clear but restrained sense of volume. Define the facial contour, nose bridge, lips, eye sockets, individual hair masses, layered fabric, and metallic ornaments through subtle tonal transitions and physically coherent highlights, while avoiding an overly photorealistic or fully rendered 3D appearance.

Use a controlled medium-to-medium-high-key exposure with balanced midtones, restrained luminance, and generous but carefully regulated ambient fill light. Keep the image luminous without washing out pale colors or compressing the upper value range. White hair, pale skin, white fabric, clouds, and translucent effects must retain visible color variation, soft shadow structure, surface detail, and separation from one another. Use moderate global contrast with stronger selective local contrast around the face, eyes, hair boundaries, costume edges, jewelry, and important water effects.

Keep shadows open, transparent, and chromatic rather than dark gray or muddy blue. Use a gradual highlight roll-off and reserve near-white values for only a few small focal accents. Control the intensity and bloom of halos, magical symbols, reflective metal, water highlights, and backlighting so that their internal shapes remain clearly visible. Preserve readable detail in both illuminated and shaded areas, with smooth transitions between the bright character and the environment.

Sunshangxiang_YJLQ, 1girl, solo, full body, wearing a refined white-and-light-blue JK school uniform, fitted white blouse, blue ribbon bow, pleated skirt, black thighhighs, brown loafers, sitting by a classroom window, one leg gently bent on the seat and the other lowered naturally, one hand resting softly on the window frame, the other placed lightly on her lap, turning her face slightly toward the golden evening light, looking out of the window with a quiet, emotional expression, soft wistful smile, long hair and ribbons lifted gently by the breeze, warm sunset glow filling the classroom, drifting dust particles shining in the light, desks and chairs fading softly into the background, a few flower petals carried in through the open window, distant school buildings and orange sky outside, poetic and delicate atmosphere, beautiful vertical poster composition, medium full shot, strong foreground and background depth, elegant silhouette, polished 2.5D game illustration, clear face and hands, smooth shading, restrained highlights, open midtones
    Prompt

    This is a luminous polished 2.5D semi-realistic anime fantasy game key visual with delicate character design, graceful and confident linework, smooth cel-inspired shading, and softly painted color gradients. The rendering preserves an elegant anime illustration foundation while incorporating more pronounced semi-realistic CG modeling, softly sculpted facial planes, refined material definition, and coherent dimensional depth. Use smooth three-dimensional color modeling to give the face, hair, fabric, ornaments, and water a clear but restrained sense of volume. Define the facial contour, nose bridge, lips, eye sockets, individual hair masses, layered fabric, and metallic ornaments through subtle tonal transitions and physically coherent highlights, while avoiding an overly photorealistic or fully rendered 3D appearance. Use a controlled medium-to-medium-high-key exposure with balanced midtones, restrained luminance, and generous but carefully regulated ambient fill light. Keep the image luminous without washing out pale colors or compressing the upper value range. White hair, pale skin, white fabric, clouds, and translucent effects must retain visible color variation, soft shadow structure, surface detail, and separation from one another. Use moderate global contrast with stronger selective local contrast around the face, eyes, hair boundaries, costume edges, jewelry, and important water effects. Keep shadows open, transparent, and chromatic rather than dark gray or muddy blue. Use a gradual highlight roll-off and reserve near-white values for only a few small focal accents. Control the intensity and bloom of halos, magical symbols, reflective metal, water highlights, and backlighting so that their internal shapes remain clearly visible. Preserve readable detail in both illuminated and shaded areas, with smooth transitions between the bright character and the environment. Sunshangxiang_YJLQ, 1girl, solo, full body, wearing a refined white-and-light-blue JK school uniform, fitted white blouse, blue ribbon bow, pleated skirt, black thighhighs, brown loafers, sitting by a classroom window, one leg gently bent on the seat and the other lowered naturally, one hand resting softly on the window frame, the other placed lightly on her lap, turning her face slightly toward the golden evening light, looking out of the window with a quiet, emotional expression, soft wistful smile, long hair and ribbons lifted gently by the breeze, warm sunset glow filling the classroom, drifting dust particles shining in the light, desks and chairs fading softly into the background, a few flower petals carried in through the open window, distant school buildings and orange sky outside, poetic and delicate atmosphere, beautiful vertical poster composition, medium full shot, strong foreground and background depth, elegant silhouette, polished 2.5D game illustration, clear face and hands, smooth shading, restrained highlights, open midtones

    Generation Settings

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    ComfyUI
    CFG Scale1
    Sampler
    Euler
    Seed604158968409601
    Steps8
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    Info
    Image
    Likes
    0
    Created
    8/4/2026
    Base Model
    Krea 2
    Creator
    Ay1in
    Source
    CivitAI
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