
flat-shaded 2D polygons and vector style, solid color fills ,extremely minimalist and geometric , simplified blocky limbs, almost no surface detail restricted 16-color muted palette,limited detail, emaciated zombie abomination with a grotesquely muscular yet skeletal frame, its mottled, corpse-pale skin hanging in rotting strips and weeping yellowish pus. Long, filthy strands of wild white hair cling to its scalp like dead weeds. Its face is twisted into a savage, lunatic grin that stretches far too wide, splitting the cracked lips and exposing rows of jagged, blood-stained teeth. Its eyes are empty, sunken black pits that seem to swallow light itself. With its own clawed right hand, the creature is violently ripping open its chest, tearing through thin, leathery flesh with sickening ease. The wound gapes obscenely, revealing a writhing, pulsating mass of wet, crimson tendrils and slick intestines that spill outward like living worms. These glistening, vein-covered tentacles thrash and coil, dripping thick ropes of dark blood and viscous slime down its torso. The exposed meat glistens wetly under the dim light, raw and feverishly alive. It wears tattered, filth-encrusted jeans soaked with old and fresh blood, the fabric torn and barely clinging to its protruding hip bones. In the background lies a desolate graveyard choked with crooked, crumbling tombstones jutting from black soil like broken teeth. A second, equally decayed zombie shambles forward from the left, its skeletal fingers outstretched, mouth agape in a silent howl. Above them, the sky roils with heavy, bruised storm clouds that swirl like ink in water, casting the entire scene in a sickly, oppressive gloom.
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