
<lora:animaDanganronpaAnimeStyleV2e8:1> , anime_screenshot, modern_anime, danganronpa_(series),super_danganronpa_2.5:_komaeda_nagito_to_sekai_no_hakaimono, anime_screenshot , anime screencap, danganronpa_3_(anime), danganronpa_3_(anime)_(style), danganronpa_(series), The image is rendered in the high-definition cel-shaded animation style of Danganronpa 3 featuring sharp clean linework and dramatic lighting with strong highlights and deep shadows. It uses meticulous attention to textures. The overall aesthetic is polished studio-quality official anime artwork that blends psychological thriller ambiance with danganronpa's signature visual flair. <lora:animaMiaya:1> , danganronpa_(series), gekkogahara_miaya, Miaya Gekkogahara is wearing a long dark red scarf over a white dress shirt. The scarf covers most but not all of her mouth. She is also wearing pale brown jacket a black vest and a black skirt. Miaya has her blue-grey hair held back by light grey headphones. She's wearing long black socks and white slippers. Miaya Gekkogahara sits in her powered wheelchair before an enormous wall-mounted display panel in a wide futuristic corridor, her blue-grey hair held back by light grey headphones, her dark red scarf hanging loosely around her neck and over her white dress shirt, leaving her mouth visible. She wears her pale brown jacket, black vest, black skirt, long black socks and white slippers, her tired face with dark bags under her eyes illuminated by the screen's glow. The display panel dominates the wall before her, measuring fifteen feet wide and eight feet tall, its surface a seamless sheet of high-resolution LED technology framed by a two-inch border of matte black composite material. The screen shows a strange otherworldly image: a series of rainbow-colored hallways that appear low-resolution and glitchy, as if from an unrendered video game, with sections of the image fragmenting and distorting into pixelated blocks. The colors shift through deep magenta, electric blue, acid yellow, and neon green in bands across the hallway shown. The wall behind the screen is the same white aluminum alloy panel construction as the rest of the level, but this section is wider, creating an alcove twelve feet deep. The floor is smooth grey ceramic tile without any carpet sections. On either side of the massive display are smaller panels, each the size of a tablet computer, mounted at shoulder height showing cryptic readouts in white text on black backgrounds: strings of numbers and symbols like "H15" and "eco3x10c" in a sans-serif font. Overhead, the LED light strips in the ceiling flicker slightly, dimming and brightening in irregular pulses, suggesting power fluctuations in the system. The mechanical humming sound is overlaid with a faint rhythmic ticking, like a slowed heartbeat. Miaya's expression shows deep concentration as she studies the screen, her right hand raised as if she's been tracing the glitching patterns in the air, her wheelchair positioned three feet from the wall. backrooms_(creepypasta), backrooms_(creepypasta)_level_15
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score_1, score_2, score_3, blurry, worst quality, low quality, jpeg artifacts, signature, watermark, username, error, deformed hands, bad anatomy, extra limbs, poorly drawn hands, poorly drawn face, mutation, deformed, extra eyes, extra arms, extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed, bad proportions, missing arms, missing legs, extra digit, fewer digits, cropped, normal quality
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