🖼️ Loading...
    male character, wooden mask covering entire face resembling cracked carved bark with narrow diagonal eye slit, no visible facial features, long straggly white hair hanging past shoulders spilling out from behind the mask,

dark brown long-sleeve fitted undershirt, navy blue quilted knee-length vest/coat with diamond-stitched pattern, high collar, row of throwing knives or darts sheathed diagonally across the chest strapped to the vest, decorative stitched trim along the coat's open edges, thick brown leather bracers strapped around both forearms with buckles, fingerless dark gloves, wide brown leather belt with multiple pouches and a hanging dagger sheath, belt buckle prominent at the waist, olive green fitted trousers with padded/reinforced knee patches, tucked into knee-high brown leather lace-up boots with folded cuffs,

[SUBJECT], captured mid-motion in a fraction of a second, dynamic action shot, extreme foreshortening, dutch angle, low angle shot, wide angle dynamic framing, shallow depth of field, hyper-detailed, sharp focus with blurred dynamic background,

multiple translucent afterimage duplicates of himself frozen mid-attack in a fan formation around the real him, three duplicates caught mid-strike with faint ghostly transparency and slight visual glitching/static distortion, one duplicate at the front rendered fully solid and opaque as it becomes "real" and lands the successful strike, the others starting to flicker and dissolve as they're chosen not to manifest,

time-freeze visual effect: surrounding environment and enemy frozen mid-motion, floating dust particles suspended in air, enemy's weapon or attack caught mid-swing frozen in place, cracked glass-like distortion lines radiating from Andover indicating broken time/frozen space, cool desaturated blue-grey tint over the frozen environment contrasted against Andover who remains in full color and motion,

chaotic distorted mana crackling along his blade in jagged unstable arcs, glitching light fragments and static-like visual noise where his mana touches metal, faint interference ripples disrupting the air around the weapon, unnatural flickering glow, mana visibly erratic and broken rather than smooth or elegant,

dark grim atmosphere, cracked stone or ruined battlefield environment, dim lighting with the mana's glitching glow as the primary light source, volumetric light rays cut through with static distortion, high contrast, epic scale, semi-realistic illustration style, unsettling and eerie mood,
    Prompt

    male character, wooden mask covering entire face resembling cracked carved bark with narrow diagonal eye slit, no visible facial features, long straggly white hair hanging past shoulders spilling out from behind the mask, dark brown long-sleeve fitted undershirt, navy blue quilted knee-length vest/coat with diamond-stitched pattern, high collar, row of throwing knives or darts sheathed diagonally across the chest strapped to the vest, decorative stitched trim along the coat's open edges, thick brown leather bracers strapped around both forearms with buckles, fingerless dark gloves, wide brown leather belt with multiple pouches and a hanging dagger sheath, belt buckle prominent at the waist, olive green fitted trousers with padded/reinforced knee patches, tucked into knee-high brown leather lace-up boots with folded cuffs, [SUBJECT], captured mid-motion in a fraction of a second, dynamic action shot, extreme foreshortening, dutch angle, low angle shot, wide angle dynamic framing, shallow depth of field, hyper-detailed, sharp focus with blurred dynamic background, multiple translucent afterimage duplicates of himself frozen mid-attack in a fan formation around the real him, three duplicates caught mid-strike with faint ghostly transparency and slight visual glitching/static distortion, one duplicate at the front rendered fully solid and opaque as it becomes "real" and lands the successful strike, the others starting to flicker and dissolve as they're chosen not to manifest, time-freeze visual effect: surrounding environment and enemy frozen mid-motion, floating dust particles suspended in air, enemy's weapon or attack caught mid-swing frozen in place, cracked glass-like distortion lines radiating from Andover indicating broken time/frozen space, cool desaturated blue-grey tint over the frozen environment contrasted against Andover who remains in full color and motion, chaotic distorted mana crackling along his blade in jagged unstable arcs, glitching light fragments and static-like visual noise where his mana touches metal, faint interference ripples disrupting the air around the weapon, unnatural flickering glow, mana visibly erratic and broken rather than smooth or elegant, dark grim atmosphere, cracked stone or ruined battlefield environment, dim lighting with the mana's glitching glow as the primary light source, volumetric light rays cut through with static distortion, high contrast, epic scale, semi-realistic illustration style, unsettling and eerie mood,

    Generation Settings

    Parameters used to generate this content

    CFG Scale1
    Sampler
    Euler
    Seed893909352107731
    Steps8
    Negative Prompt

    worst quality, (white background:2), low quality, score_1, score_2, score_3, artist name, (lowres:1.2), (worst quality:1.4), (low quality:1.4), (bad anatomy:1.4), bad hands, jpeg artifacts, patreon logo, patreon username, web address, signature, watermark, text, logo, artist name, censored,border, black border, frame, framed, picture frame, (shini skin:2), (Static pose:2), vignette, heavy vignette, white background, pillarbox, letterbox, foreground silhouette, foreground obstruction, doorway frame, window frame, archway, tunnel view, cropped composition, enclosed composition, 3d, realistic, dark skin,

    ComfyUI Workflow

    The node graph used to generate this content — pan and zoom to explore, or download it to run in ComfyUI.

    Info
    Image
    Likes
    3
    Created
    7/11/2026
    Creator
    Ger_6437
    Source
    CivitAI
    Models Used

    AI models used to generate this content

    Actions