
Hyper-realistic game screenshot, next-gen AAA quality, photorealistic third-person action RPG, ultra-detailed open world environment, SCENE: vast ancient battlefield at dusk, volumetric god rays through storm clouds, burnt grass, scattered rocks, destroyed stone ruins, dramatic red sky, particles and embers floating in air, depth of field blur on background, cinematic lens flare, PLAYER CHARACTER: female dark elf warrior, photorealistic skin with dark blue tint, silver full-body ornate armor, subsurface scattering skin shading, long white braided hair, glowing violet eyes, war paint on face, dual obsidian daggers with purple rune glow, flowing dark purple cape with physics simulation, dynamic combat dodge pose, motion blur, sweat and dirt on skin, micro detail, DRAGON ENEMY: colossal ancient fire dragon, 50 meters tall, fully detailed scales, each scale individually rendered, wings 80 meter wingspan casting shadow, mouth open charging fire breath, orange/red/white plasma glow inside throat, heat distortion around body, glowing lava cracks between scales, massive claws digging into ground, realistic muscle and tendon anatomy, photorealistic eye with slit pupil, smoke rising from nostrils, LIGHTING: dramatic rim lighting on character, fire dragon illuminating scene orange, real-time global illumination, ray-traced reflections on armor, volumetric smoke and fire particles, HDR, ACES color grading, HUD (minimal, elegant): top left: dark elf portrait medallion frame silver ornate, deep red health bar with golden caps, sapphire blue mana bar, stamina arc gold outline, top center: "ANCIENT FIRE DRAKE" in carved stone font, health bar with dragon scale texture, red to orange gradient fill, top right: circular tactical minimap, hand-painted parchment style, golden compass rose, "DRAGONSPINE VALLEY" label, "20:15 ⛈ STORM" weather widget, bottom left: 3 item slots dark glass panels: healing vial icon x4, shadow bomb x2, crossbow infinity, bottom right: 4 ability cards column, each card dark metal frame, glowing rune icon, cooldown timer, bottom center: quest title "ASHES OF THE ANCIENT" objective "Slay the dragon." TECHNICAL: Unreal Engine 5.3, Lumen GI, Nanite geometry, path-traced shadows, 8K resolution, photorealistic texture detail 16K, ray-traced ambient occlusion, film grain, chromatic aberration subtle, anamorphic lens bokeh, 16:9 aspect ratio game screenshot, Elden Ring + Horizon Zero Dawn + God of War visual fidelity
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