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    m4xl1sk, realistic blender 3d, ray tracing, Max Caulfield creeping through a dark abandoned building at night, holding a lit flashlight. The single flashlight beam is the main light source, casting long, dramatic, ray-traced shadows across her face and the environment. Sub-surface scattering on her hands holding the flashlight, dense volumetric fog, eerie mood, horror game aesthetic.
    Prompt

    m4xl1sk, realistic blender 3d, ray tracing, Max Caulfield creeping through a dark abandoned building at night, holding a lit flashlight. The single flashlight beam is the main light source, casting long, dramatic, ray-traced shadows across her face and the environment. Sub-surface scattering on her hands holding the flashlight, dense volumetric fog, eerie mood, horror game aesthetic.

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    Created
    7/2/2026
    Source
    CivitAI
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