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    masterpiece, best quality, score_7, 
,blaze \(arknights\), , , 🕰 12. Clockwork Garden at the End of Time,The character sits in a peaceful, overgrown courtyard where nature and machinery entwine — gears wrapped in ivy, sundials overgrown with moss, bronze vines humming with quiet power. Every few moments, the sun flickers unnaturally, as if time jumps forward or backward by seconds. Strange birds made of metal and feathers perch on stone benches. The lighting is golden-hour soft, occasionally interrupted by temporal glitch flashes. The angle is still, wide, painting the scene like a forgotten memory. The vibe is deeply nostalgic, melancholic, and magical — the last breath of a world gently forgetting itself.<lora:Incase_anima_epoch_12:0.8>
    Prompt

    masterpiece, best quality, score_7, ,blaze \(arknights\), , , 🕰 12. Clockwork Garden at the End of Time,The character sits in a peaceful, overgrown courtyard where nature and machinery entwine — gears wrapped in ivy, sundials overgrown with moss, bronze vines humming with quiet power. Every few moments, the sun flickers unnaturally, as if time jumps forward or backward by seconds. Strange birds made of metal and feathers perch on stone benches. The lighting is golden-hour soft, occasionally interrupted by temporal glitch flashes. The angle is still, wide, painting the scene like a forgotten memory. The vibe is deeply nostalgic, melancholic, and magical — the last breath of a world gently forgetting itself.<lora:Incase_anima_epoch_12:0.8>

    Generation Settings

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    Created with
    AUTOMATIC1111
    CFG Scale4
    Sampler
    er_sde_simple
    Seed354421831752864
    Steps30
    Negative Prompt

    worst quality, low quality, lowres, score_1, score_2, score_3, blurry, jpeg artifacts, bad anatomy, watermark, artist name,

    Copies the original metadata text embedded by AUTOMATIC1111.

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    Created
    7/1/2026
    Source
    CivitAI
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