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    <lora:Steampunk_part2_zit:1> The scene shows the entrance of a large industrial factory, viewed from ground level and slightly off-center, giving depth to the structure. The main gate is wide and imposing, made of heavy metal panels reinforced with vertical beams and riveted plates. The surface is worn, with scratches, rust patches, and layers of grime built up over time.
Above the entrance, a large rectangular sign is mounted on a metal frame. The lettering is bold and industrial, slightly faded, with some areas chipped or peeling. Small warning symbols and faded markings are visible around the gate, hinting at restricted access and hazardous conditions.
On either side of the entrance, thick concrete walls extend outward, topped with metal railings and sections of barbed wire. Embedded into the walls are small utility boxes, pipes, and cables running in different directions, adding to the dense mechanical feel of the environment.
The ground in front of the gate is a mix of cracked concrete and oil-stained asphalt. Dark patches and puddles reflect parts of the structure and the light around it. Faint tire marks and worn lines suggest frequent heavy vehicle traffic.
Near the entrance, a smaller pedestrian door is set into one side of the gate. It is reinforced with metal framing and has a small barred window. A dim industrial lamp hangs above it, casting a focused cone of light downward.
Beyond the gate, partially visible through gaps or open sections, the interior of the factory reveals silhouettes of large machinery, vertical structures, and faint moving lights. Smoke rises from deeper inside, drifting upward and outward.
Overhead, large pipes and metal conduits run along the exterior of the building, connecting to other unseen parts of the facility. Some release thin streams of steam that dissipate into the air.
The lighting is harsh and directional, likely from industrial floodlights mounted above the entrance. These lights cast strong shadows and highlight the rough textures of metal and concrete. The atmosphere may include a slight haze from smoke or dust, softening distant details.
The overall impression is one of scale, weight, and constant activity. The entrance feels like a threshold between the outside world and a powerful, relentless industrial system operating within.
    Prompt

    <lora:Steampunk_part2_zit:1> The scene shows the entrance of a large industrial factory, viewed from ground level and slightly off-center, giving depth to the structure. The main gate is wide and imposing, made of heavy metal panels reinforced with vertical beams and riveted plates. The surface is worn, with scratches, rust patches, and layers of grime built up over time. Above the entrance, a large rectangular sign is mounted on a metal frame. The lettering is bold and industrial, slightly faded, with some areas chipped or peeling. Small warning symbols and faded markings are visible around the gate, hinting at restricted access and hazardous conditions. On either side of the entrance, thick concrete walls extend outward, topped with metal railings and sections of barbed wire. Embedded into the walls are small utility boxes, pipes, and cables running in different directions, adding to the dense mechanical feel of the environment. The ground in front of the gate is a mix of cracked concrete and oil-stained asphalt. Dark patches and puddles reflect parts of the structure and the light around it. Faint tire marks and worn lines suggest frequent heavy vehicle traffic. Near the entrance, a smaller pedestrian door is set into one side of the gate. It is reinforced with metal framing and has a small barred window. A dim industrial lamp hangs above it, casting a focused cone of light downward. Beyond the gate, partially visible through gaps or open sections, the interior of the factory reveals silhouettes of large machinery, vertical structures, and faint moving lights. Smoke rises from deeper inside, drifting upward and outward. Overhead, large pipes and metal conduits run along the exterior of the building, connecting to other unseen parts of the facility. Some release thin streams of steam that dissipate into the air. The lighting is harsh and directional, likely from industrial floodlights mounted above the entrance. These lights cast strong shadows and highlight the rough textures of metal and concrete. The atmosphere may include a slight haze from smoke or dust, softening distant details. The overall impression is one of scale, weight, and constant activity. The entrance feels like a threshold between the outside world and a powerful, relentless industrial system operating within.

    Generation Settings

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    Created with
    AUTOMATIC1111
    CFG Scale1
    Sampler
    Euler
    Seed1533375033
    Steps15

    Copies the original metadata text embedded by AUTOMATIC1111.

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    Created
    4/7/2026
    Source
    CivitAI
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