
A single, intact scene rendered in the style of a gritty British graphic novel illustration—dark, grounded, and cinematic, with heavy hand-inked linework, textured shadows, imperfect strokes, and a restrained, fully painted colour palette dominated by sickly greens and industrial greys. Selacodawn stands close to a reinforced security door inside a ruined biological laboratory. She wears scuffed, utilitarian combat armour with visible wear, grime ground into seams, hard ceramic plates chipped and scratched, and a black choker with a circular metal pendant resting at her throat. Her posture is tense and professional, shoulders tight, eyes alert. In her raised left hand she presents an official ID card to the door scanner; the access panel has just flicked from red to green, casting a harsh emerald glow across her knuckles and face. In her right hand she grips a compact, brutal sci-fi pistol, finger disciplined off the trigger, muzzle angled down but ready. The environment is hostile and overgrown: warped laboratory walls split by tumourous vines, swollen leaves pushing through cracked panels, translucent green spores drifting in the air. Mutated plant growth clings to cables, vents, and medical equipment, organic and wrong. Light filters through the spores, staining everything a toxic green. The lab feels abandoned, contaminated, and lethal. No text, no captions. The moment is quiet but charged—this facility is a biological hazard zone, full of unseen monsters and failed experiments. This is the threshold. The beginning.
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